erencing it back into our main .gh file works normally (with full functionality) as long as all the files are on my local hard drive (e.g. "C:"). But as soon as I try to reference a .ghcluster or even open one saved on an external drive (our company's network drive) Rhino and Grasshopper instantly freeze und crash. Every time. No matter the file size.
We have already checked, if maybe whitespaces or dots in the file's path could have caused the crashes. But even eliminating them by renaming the folders doesn't fix the problem.
So obviously GH's clusters does not support referencing files from external network locations. Does anyone have an idea why? Were stuck here, because we want to severely increase the complexity of our project's main gh. file and enable more team members to contribute to the main file via external referenced cluster files.
Thanks for your help.
BB…
) function if you've already got a boolean value.
This expression:
x < 12
results in exactly the same things as this expression:
If( x < 12, True, False )
If() is only really useful when you want to return non-boolean data, like so:
If( x < 12, x, 100-x )
In this case, the expression will return either x, or 100-x if x is larger than or equal to 12:
x result
1 1
2 2
10 10
11 11
12 88
13 87
14 86
18 82
70 30
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David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 7:22am on August 10, 2011
een them to be adiabatic (at first. See later on for an alternative).
The whole process is fine/clear up to the solveAdjacencies: The walls are defined as "outdoors" and "surface" for the boundary conditions. So far so good.
Now i get to the HB_makeAdiabaticByType, and some issues appear (See A in the file).
Setting the interiorWalls to True doesn't change the condition from"surface" to "adiabatic" (A1 in file).
Setting the walls set both internal and external, to adiabatic (A2 in file). Is this supposed to work like this? Why the just the internal doesn't make the change?
In addition to this i'll appreciate your advice in the following. Let's say that i want the internal walls to be divided in 2 parts each. One should be adiabatic and the other "air wall". How do you recommend to do this? Is the modeling in the file correct, or i must do surface by surface?Or using the Decompose Honeybee Zone ...?
How can i retain the air walls and still use the makeAdiabaticByType component?
Thanks for your help!!
-A.
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ike using something like the Z vector, but technically you can use any vector you want. This vector will actually determine the static rotatation of all the planes, so you can control that here if you like. One important thing that I've noticed is that the closer the vector is to the plane of the curve or if its too similar to one of the tangent vectors, the more likely you'll have "flipping"
2) Take the cross product between the tangent and the static vector. This will be your first perpendicular vector, which you can use for the X component of the plane.
3) Take the cross product between the tangent and the result of the previous cross product. Use this result as the Y component of the plane. All three components (X, Y, and Z (which is the tangent vector)) are all perpendicular to each other now.
After you've done that you should have planes that decrease twisting. If your curve is not planar, then there will always be some twisting in the frames, but it will be minimal enough to use them effectively.
There also may be "flipping" within the frames, which means one (or both) of two things. First, you could have planes that have reversed their vectors, so the X vector is properly oriented, but pointing down when it should be pointing up. Second, the X and Y vectors could have potentially swapped, so that Y "should" be X and X "should" be Y. In order to check these things, you'll need to do a few tests. The first one is find out whether the vector (X or Y) of the plane your testing is pointing in the opposite direction of previous vector. The second test is to find out whether the vector (X or Y) of the plane your testing is perpendicular to the previous vector. In both cases, an angle test between the two vectors will be able to tell you what you need to know, but you will likely NEVER get exactly 180 for an opposite test or 90 for a perpendicular test. That means that you have to choose a range with which to determine that a given vector is opposite or perpendicular.
You should start testing the X vector to see if anything is wrong. If you find that the X vector is fine, then just move on because Rhino will only allow you to create right handed planes, and the Z vector (the tangent) will always be the same.
I don't believe that there's a native function within the old dotNET SDK for calculating angles, so use the example at the link below. It basically takes the arcCosine of the Dot Product of the two vectors your testing to return the angle in Radians. I'm not sure if this function is included in RhinoCommon or not....
http://wiki.mcneel.com/developer/sdksamples/anglebetweenvectors…
ed when membrane cones are invited to the party (then mesh (via Starling is the best way) the brep and send data to Kangaroo : the easiest thing to do). But patch doesn't trim the inner Loops and ... well initially I thought to find this in SDK and do the job:
Well... I confess that I can't get the gist of the Brep.Trim (as explained in SDK).
Thus go to plan B: having already the closed breps (the "cones") as cutters ... attempt a Boolean difference
but this does that (this looks to me a bit paranoid, but some reason must exist):
What I want is this:
the code that mess things is (open the script inside definition attached):
BTW: where in SDK is that DeBrep thing?
BTW: Delaunay GH syntax is still cryptic to me (but this is not an issue anymore)
I would greatly appreciate any help on that final step (to greatness).
The full working definition soon (v5: with 90% of components replaced by C# stuff).
best, Peter
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