an that HashCodes well ... since they are "unique" per item (even if this - for the one reason or the other - is created at the same location with that) I barely can see how one can use them in order to get rid if "equal" items (Lines in this occasion).
On the other hand ... well ... using HashSets sampling the Line center and testing length and direction ... well ... this works but why bother? > if you are not doing business with code (thus you need this "check" internally) > use the Kangaroo1 component.
That said the topic of "equality" is rather huge and most people are confusing a lot of things on that matter: for instance a point not equal to another ... well ... that's rather simple but a brep "not equal" with some else ... this is not that easy (if it's solvable).…
th one element which is a list of 10 numbers?
I can flatten it and get (I think) a list of 10 elements (even though when I hover over the output of "Flatten" it says "Tree(T) as tree"). I'm surprised I can flatten at all what would appear to common sense to be a simple list of 10 numbers.
I'm hoping that if I can get this answered it will become obvious why we have trees of lists rather than just lists of lists as you would in most computer languages. That's my real goal - to understand the purpose of adding what seems like an unnecessary complication - trees - to the concept of lists in GH. It seems to me as though a "tree" is just a list of other "trees" until you get to the leaves where you can have "lists" which are identical to trees but can have something other than a tree in them. Whether you can have lists of trees or trees with no lists I'm unclear on. Do the leaves of trees have to be lists? Do lists have to be contained in trees? It would appear from the series example where a tree is produced for no obvious reason to contain the list that this is the case but given that you can flatten it, I guess not - or is the "List" I see in the param viewer just another type of "tree"?
I've found many tutorials that talk about how to manipulate trees and lists and I've managed to get along fairly well with them so far, but nothing seems to explain the reasoning behind the existence of trees and the philosophy for how and when they should be used and when lists should/could be used and precisely what the difference is between them.
Sorry to be long winded but I'm so confused!
Darrell Plank
P.S. I've seen David Rutten's diagram with the colored leaves in Grasshopper Primer 2 and that seems helpful. It would appear that trees can only have lists at their leaves and lists can't have trees although I'm not sure that it comes out and says that directly but at least there are no examples of this shown in his tree diagram. I thought I had it down pretty much so decided to test myself. Apparently I'm as confused as ever:
It certainly appears to me that this tree has two levels - a first level with one limb and a second with 10 limbs - and that I should be able to index it with {0;0} and retrieve a tree with one item in it - the list {0}. The panel data seems to confirm this with indices of {0;0;0}, etc. so I put this path in with quite a bit of confidence that it would work and...bust. The error reads "Path {0;0} does not exist within this tree". Huh? Again, I'm just so confused.…
Added by Darrell Plank at 12:17am on January 20, 2015
p; 3D Urban ModelingOn the topography subject I get the next message: "One or more boundaries may be outside the bounds of the topo dataset" I'm not sure if it's the .IMG file I'm loading since I found so many IMG files nearing my polyline area (Miami Lat:26 Lon:-81 aprox.) or maybe my polygon doesn't match the topo area? I have no idea why it isn't working :(On the Shapefile subject, haven't been able to find a Building Height SHP File, so far have downloaded around 8 SHP files which only contain Polylines, my solution is to meanwhile randomize Z heights, but of course this data is not "technically" correct.P.S.: I've already tried all example links and also the ones posted by you and Benjamin in this video.Been strugling last few days, hope you can help me, thanks in advance!!…
Simpsons episode were Bart goes into a mall and in the time he goes in and out of a shop all others have been turned into Starbucks.
I personally don't like it but you can't say they are crushing all competitors because, as far as i know, all owners of those software packages voluntarily sold their property for a good price. I would actually be more worried that an antitrust lawsuit was filed against Autodesk.
For example, this is what happened with Rockefeller's Standard Oil:
The antitrust case against Standard Oil also seems absurd because its share of the petroleum products market had actually dropped significantly over the years. From a high of 88 percent in 1890, Standard Oil's market share had fallen to 64 percent by 1911, the year in which the US Supreme Court reaffirmed the lower court finding that Standard Oil was guilty of monopolizing the petroleum products industry.[32]
The court argued, in essence, that Standard Oil was a "large" company with many divisions, and if those divisions were in reality separate companies, there would be more competition. The court made no mention at all of the industry's economic performance; of supposed predatory pricing; of whether industry output had been restrained, as monopoly theory holds; or of any other economic factors relevant to determining harm to consumers. The mere fact that Standard Oil had organized some thirty separate divisions under one consolidated management structure (a trust) was sufficient reason to label it a monopoly and force the company to break up into a number of smaller units.
To economists, "predatory pricing" is theoretical nonsense and has no empirical validity, either.
In other words, the organizational structure that was responsible for the company's great efficiencies and decades-long price cutting and product improving was seriously damaged. Standard Oil became much less efficient as a result, to the benefit of its less efficient rivals and to the detriment of consumers.
From: http://mises.org/daily/2317
(Beware, that site is very ideologically charged)…
points within the bounds of the site boundary and use each location as an attractor point controlling a variable at each point in the grid (radius of a circle/height of a cube/colour based on a gradient etc.).This would be based on proximity to the attractor points with the effect of each attractor point essentially scaled by the percentage associated with it. For example a location with 88% visitor rates would have a more dramatic effect than a location with 26% visitor rates.
I've had a bit of a play around but can't seem to get beyond the point of what is shown in basic point attractor tutorials online. I'm definitely a novice.
Here's how I figured it would be done:
1) Create a grid of source points within a boundary curve.
2) Select 18 pre-defined attractor points.
2) Measure the distance between the source points and the attractor points.
3) Invert this data so that variables increase with proximity rather than decrease.
4) Give each of the attractor points a strength value from 1-100% based on the visitor rates.
5) Use the scaled data to control a variable at each of the source points.
6) Create some way to control the drop-off rate of the effect from each point.
It is at step 3 that I get completely lost.
I hope my description is clear. Any help would be greatly appreciated,
Adam
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