nda like a T-Rex).
BTW: The real thing:
(a) accepts different top-bottom nurbs controlled by a variety of ways including attractors etc etc.This is the reason that several components are not "minimized" (this def is a "bit" garrulous I confess, he he).
(b) has clash detection capabilities in order to avoid embarrassing moments when talking with these Germans.
(c) has images of nice looking girls (for inspiration purposes).
(d) has images of MERO cases.
(e) uses about 50% less components.
(f) exports (EXCEL) drilling axis for those Germans.
...
(z) can manage cladding support systems/corrugated sheets/etc without them... this def is 100% academic (see the unfortunate Roissy 2F and a myriad similar cases). Given the opportunity use Foamglas (1 "s") and avoid a myriad of issues.
BTW: this is a classic case about why we desperately need a decent block management at bake time: assume that you want to export something to your favorite AEC app (AECOSim, Revit, Allplan blah blah). By what means can you do it? (other than exporting a myriad of "individual/stand alone" balls/cones/tubes etc etc).
best, Peter
…
ime runs out, of unexplored planets. These masters of gravity risk their lives for the adrenaline, dodging gigantic rocks that could hit their ships crashing into planets and no hope that they can be rescued.
Requires Kangaroo and Human (and in full with Firefly).
Goal of the game
You have four minutes to get six stars and reach the goal. Or die trying.
If a satellite hits you, you will leave fired.
The game has three types of control
1 Using the keyboard (requires Firefly). 2 With an external device such as a smartphone or tablet (requires Firefly and TouchOSC app). 3 Using the mouse, from the grasshopper interface.
Download files
Gh, 3dm, touchosc and textures.
Video
http://www.grasshopper3d.com/video/space-riders…
y to heaven (or hell) is full of pain,frustration and tears. In plain English: if you are not totally committed (and willing to pay the heavy price) ... well ... what about forgetting all that freaky stuff? (the best option, trust me)
Note: 99% of beginners dream to learn programing in order to make geometry. But the truth is that this is the least (and rather the most insignificant) that you can achieve especially when working in teams with lot's of CAD/MCAD apps (and verticals) in the practice of tomorrow (bad news: tomorrow is already yesterday).
Anyway: How to go to Hell in just 123 easy steps
Step 1: get the cookiesThe bible PlanA: C# In depth (Jon Skeet).The bible PlanB: C# Step by step (John Sharp).The bible PlanC: C# 5.0 (J/B Albahari) > my favoriteThe reference: C# Language specs ECMA-334The candidates:C# Fundamentals (Nakov/Kolev & Co)C# Head First (Stellman/Greene)C# Language (Jones)Step 2: read the cookies (computer OFF)Step 3: re-read the cookies (computer OFF)...
Step 122: re-read the cookies (computer OFF)Step 123: Open computer > burn computer > computers are a bad thing (not to mention the Skynet trivial thingy).May The Force (the Dark Option) be with you.
…
of branches - you could consider using Prox2D or Prox3D to get individual line segments in between your points. If you tweak the maximum radius you could get a quite reasonable approximation. It's then possible to use a Prune tree to extract certain points (your branch "end points") that only have 1 line segment extending out from them. Then you can draw lines in between your branch "base" and "tips" (base will probably be furthest out in some direction, so might do a directional sort to isolate - these lines are the ones in light blue below) and feed the network into Shortest Walk. This should give you polylines from the base of your branch to all the individual tips, which you can then simply trim in order to get your branch lines.I've attached a short script that does the trick. Note that you'll need to have Shortest walk installed. The parameters work for this branch, but they might need some fiddling for other branches. Let me know if you have any questions!
…
Added by Dan Cascaval at 9:44pm on September 4, 2017
ll geometry.
The difference with programs like Inventor is that they are made for production, regardless of the fabrication method. I won't go into detail about that, and instead focus on the modeling process.
In this little model, the starting point actually is a bit obvious, the foundation.
The only contents in the 3dm file are 27 lines. These indicate the location of each footing, and the direction of the tilt of each column. Everything else is defined in GH with the use of numbers as input parameters.
Needless to say, instead of those lines you could obviously generate lines and control the number of columns and panels, hence establish their layout, with any algorithmic or non-algorithmic criteria you please. That marks a major difference between GH and Inventor.
You can generate geometry with Inventor via scripting/customization (beyond iLogic), with transient graphics for visual feedback similar to GH's red-default previews. However Inventor's modeling functions are not set to input and output data trees. I won't go into detail on that, but suffice to say that the data tree associativity of GH was for me the first major difference I noticed. I've used other apps with node diagram interfaces like digital fusion for non-linear video editing since the late 90's, so the canvas did not call my attention when I first started using GH.
Anyways, here's a screen capture of the foundational lines:
In the first group of components, the centerlines of the rear columns are modeled:
And the locations in elevation for connection points are set. Those elevations were just numbers I copied from Excel, but you can obviously control that any way you please. I was just trying to model this quickly.
The same was done for the rear columns:
The above, believe it or not, took me the first 5 hours to get.
Here's a screen capture of what the model and definition looked like after 4 hours, not much:
If you're interested, next post I can get into the sketching part you mentioned, which is a bit cumbersome with GH, but not really.
I wouldn't say that using GH to do this little model was cumbersome, it just needed some thinking at the beginning. You do similar initial thinking when working with a feature-based modeler.…
Added by Santiago Diaz at 12:44am on February 24, 2011
of the new challenges presented to the society and architecture in Portugal. With technological developments, tools once limited to not creative areas begin to be part of the everyday life of students in University Architecture Laboratories and change its design processes. The architecture design methods are changing rapidly with the introduction of CAD-CAM software’s. In recent years, new software’s have been available for 3D representation and digital fabrication, which have allowed creating new ways of interacting with the computer and architecture. Contemporary architecture in its various scales, seeks greater flexibility, adaptability and interactivity taking into account both the means and goals of kinetic systems. Thus, it is essential to the creative industry players to acquire new knowledge about the latest technological innovations and how they can solve some of the problems and challenges of today’s society.
The workshop will explore the use of Grasshopper, Firefly and Arduino as creative and technical tools in all the design process, to simulation and prototype 3D interactive architecture solutions.
The theoretical and practical workshop (64 hours) taught in English and Portuguese, will be composed of two modules: (1) LS_01: Firefly +Grasshopper + Arduino and Scale Model Fabrication; (2) LS_02: Design Studio – Discursive Wall.
This workshop is intended for students and professionals from different areas of knowledge, (architecture, design, fine arts, engineering, music and programming) who are interested in the process of design: from ideation to prototyping. The participants will generate scale models.
Registration is limited to 20 participants with or without software knowledge. Participants will work individually and in group. Participants must take their own laptops to the workshop. Registrants should complete the form by 28 February 2012. Once registered, you will receive an email confirming your acceptance.
Questions or doubts contact us:
alivingsystem@gmail.com
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Added by Brimet Silva at 7:07pm on January 16, 2012
ts connectors and slots that allow CNC machining the facets and connectors for assembly.
https://www.youtube.com/watch?v=34OvgflJEmI
We developed this construction methodology earlier this year while working on a large scale parametric structure for Midburn, the Israeli Burning Man. While doing so I used grasshopper to generate the facets for the geometry, while a friend on the team (Matan Zohar) wrote a javascript app that translated the mesh into connectors and slots for CNC manufacturing. You can see more about the project here:
http://www.shlomimir.com/triped/
I wrote this component as an exercise in learning rhinoscript and python, with the purpose of bringing the functionality into the grasshopper workflow. It's now to the point where it is working for triangle and square welded meshes while outputting the connectors and slots as an unorganized list.
Questions and To Do List
1. I'm new to object oriented coding and functions, and basically just wrote the whole thing as a series of conditional loops with two dimensional arrays holding the data. Planning on restructuring this better, would love any tips.
2. Right now outputting the connectors and slots on the input mesh itself in 3D, planning on setting this up layed out on one plane to organize for cutting. I was wondering if there are any existing tools for this or if I need to do this manually.
3. Labeling connectors and slots. Is there anyway to output text from python that can be later baked into the rhino for labeling?…
ion, extract structural data, produce 2d drawings, and exchange data with other external software. Nemo also includes free tools to create parametric shapes, such as Naca profiles, hydrofoils, keels, rudders, blade propellers, and sail plans.
Born in 2018 as an academic research project at ENSTA Bretagne, Nemo grew up since, immersed in professional naval architecture practice with L2Onaval.
From 2021, Nemo is now available for purchase with commercial or educational licenses. Following license levels are provided to fit every needs depending of user activity :
Free (Designer)
Level 1 (Section + Hydrostatics + Visualization)
Level 1 + 2 (Section + Hydrostatics + Visualization + Resistance + Structure)
We can also help you make best use of our software, provide project guidance, establish specific workflow and create custom tools.
Requirements
Microsoft Windows 10 or Apple Mac OS 12 Monterey :
McNeel Rhinoceros 7 SR26
(Other Rhinoceros, Windows and Mac OS versions have not been tested but may work)
Additional info
Food4Rhino Download
Discourse Forum
Facebook Page
Linkedin Page
Nemo Website
Credits
Authors : Mathieu VENOT
Contributors : Paul POINET, Laurent DELRIEU
…