exploran los principios básicos de Grasshopper en Rhino 5 para desarrollar algoritmos de superficies responsivas a datos generados por dispositivos y aplicaciones como: iPhone/iPad/iPod, Android, GPS, Kinect, etc.
Es necesario traer tu Laptop con Rhino y Grasshopper instalados.
Rhino: http://download.rhino3d.com/rhino/4.0/ev aluation/download/
Grasshopper: http://download.rhino3d.com/Grasshopper/ 1.0/wip/download/
Cupo Limitado
info@dimensiontallerdigital.com
$4,000.00…
console app into "Rhino\System\" directory the program runs fine. I've searched for days regarding the loading of dll's but to no avail. Could it be that the Rhino dll's are protected in the program files directory? The code is very simple, please take a look.
using Rhino.Geometry;using System;using System.Collections.Generic;using System.Text;namespace Rhino{ class Program { static void Main(string[] args) { Point3d j = new Point3d(1, 1, 1); Point3d k = new Point3d(2, 2, 2); List<Point3d> list = new List<Point3d>(); list.Add(j); list.Add(k); Console.WriteLine(new List<Point3d>{j,k}); Point3d p = Point3d.Add(j, k); Console.WriteLine(Point3d.ArePointsCoplanar(list, 1.0)); Console.Read(); } }}
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. Solution exception:Could not load file or assembly 'Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies. The system cannot find the file specified.
I assume it is related to how/where the components and related files were copied to the GH special folders.
Both Newtonsoft.Json.xml and PrairieDog.gha have been copied to the "Libraries" folder of GH.
Are there any other requirements in terms of where the Prairie Dog folder should be located and the app run from?
+1 for additional sliders
+1 for expressions
Thanks for your hard work.
Grant
…
rella - Revit/AECOSim etc etc) then scripting is the only way to do business. In fact Dynamo/Generative Components would be your main parametric app ... but GH can offer a thing or two as well.
Other than that here's a very brief explanation upon the "steps":
1. Using connectivity trees (faces to edges, edges to faces, faces to faces) ...
2. ... Find the "internal" edges (meaning edges that are connected to more than ONE face) and store them in a tree. Doing this find the smallest edge as well (for defining the "module" of the pts divisions minus the start/end offset). Used an object type tree since I store the indices of the adjacent faces as well (an object type is a "general" container that can hold cats, dogs, numbers, bananas etc etc ... with the cost of un-boxing when an item is to be used [Note: un-boxing costs time but in this very simple case we can afford the "luxury"]).
NOTE: if you observe the paths on that tree you'll notice that they correspond 1:1 to the indices of the related edges in the EList List (of type Curve).
3. Loop withing the "interior" edges and define the coplanar vectors per edge related with the 2 adjacent faces. These vectors are the Cross Product (Google that) between the edge direction and the normal per face (at u/v: 0,0). Divide the edge (taking into account the start offset AND the ratio of the edge length/ minEdge [as derived from phase 2 as above]). Using these points create a "zing-zag" polyline and store it in the same path as the OEM edge.
NOTE: The polyline is not planar since each teeth is laying to the corresponding adjacent face plane (if the Brep Faces are not planar more "smart" stuff is required).
From this point (not included in V1):
4. Using Face to Edge connectivity data: IF a path exists (in the polyline tree as in 3 above) with the given index sample this polyline as Curve ... if not get the OEM Curve (case: "boundary"/perimeter Brep Faces). Join the Curves (take provision to report failures) and project them to the corresponding Brep Face plane (case: planar face) or ... to some suitable "mean" plane. Define a planar Brep out of the newly created closed planar Curve and extrude it (actually the Brep Face of it) both sides at once for doing a "solid". If Brep Faces are not planar ... well things are a bit more complicated (not nuclear science ... just another approach is required).
In fact ... is a bit more challenging than that since there's assembly tolerance AND clash issues around ... but this is the "general" idea anyway. …
next level.
This Parametric Design course will provide the participants with the necessary knowledge and ability to use Grasshopper, a free visual programming plugin in Rhinoceros; you will be guided through a series of hands-on exercises that highlight NURBS modeling and its concepts. We will introduce Grasshopper as a graphical algorithm editor tightly integrated with Rhino’s 3D modeling tools. You will also learn how Rhino is used to render models for visualization, translate 3D models for prototyping, and export 3D models into 2D CAD or graphics programs.
English is the course main language.
Location: Düsseldorf city center
Registration and buying Tickets
www.digitalparametrics.eventbrite.de
Course Calendar:
4 Days 6 hours each
Total duration 24h
2 weekends
Date:
Sat. 17 - Sun. 18 June
Sat. 24 - Sun. 25 June
10:00 - 17:00
Getting Started in Rhino. 2 days (17 - 18 June)
Getting Started in Grasshopper. 2 days (24 - 25 June)
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Participants will be given a certificate of participation at the end of the course.
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Course fees:
Professionals: 600€ (excl. MwSt.) Students: 500€ (excl. MwSt.) Students need to provide: Copy of current student ID or proof of student enrollment at University/School.
Group discounts:
Group of 3 professionals: 3x500 = 1500€ (excl. MwSt.)
Group of 3 Students: 3x400 = 1200€ (excl. MwSt.)
Participants are kindly asked to bring their own laptops and have pre-installed Rhino + Grasshopper.
Useful Resources:
Rhinoceros Installation (90 days full version trial available): http://www.rhino3d.com/download
Rhinoceros for Mac (includes Grasshopper) http://www.rhino3d.com/download/rhino-for-mac/5/wip
Grasshopper Free Installation: http://www.grasshopper3d.com/page/download-1
Grasshopper Free Plugins: http://www.food4rhino.com/app/lunchbox http://www.giuliopiacentino.com/weaverbird
Main Tutor:
Rihan
M.A. Dipl.Ing. Architect
Architect at RKW Architektur + Düsseldorf
For any questions about the course, please email: info@immersive-studio.com…
are not copy with the number that belong to each other, like:
untrimmed surface0 should be 41 pieces
untrimmed surface1 should be 28 pieces
untrimmed surface1 should be 21 pieces
it result like this
exclude the 1st and 2nd pieces,the others all is untrimmed surface 1
and the attachments is the result that i want, I done it one by one.…
ee. That said these things (masterminded by a certain David R) are not bad at all ... but if you write code that is "supposedly" transferable (kinda) to other CAD apps ... well ... I would strongly recommend the other classic nested C# collections.
2. The HLP method is one out of many: for instance for a better approximation of the required fitted plane we can use the divide Curve method etc etc.
3. GH components use (in most of cases) methods exposed in Rhino SDK > get the thingy and start digging into the rabbit hole. Of course David did some other components as well that use "less" classic SDK methods (if at all).
4. HLP is a classic approach to count the beans in nurbs curves. Of course I could use PolyCurves and recursive explosion blah, blah ... but here we are not after segments (at least at present time). On the other hand if that was a Faceted Dome (planar Polylines) ... well getting the nodes that way it could be an overkill (this means business for V2).
5. Mastermind some plane orientation policies in order to finish(?) the @$%@$ thing. For instance: Given Plane plane, define a Plane.WorldXY at plane.Origin and section these 2 > then get the cross product (sectionVector, plane.ZAxis) for the new orientedPlane Y axis etc etc (this presupposes that any plane Z axis points "outwards": use Dot Product and a center point as apex etc etc).…
t, you can find it in this thread.
2. there can be several reasons why Wasp chooses always the same part (rules, part geometry, connections orientation, etc.). Unfortunately I cannot check your file, because the geometry is missing, and it is built with a very old Wasp version. I would suggest you to update the file to the latest Wasp version available here, include the Rhino file, and then I can take a look.…
nition, not a GH bug, but this gave me a little idea: as I saw in the last version of GH, the clusters are back. There is no link with the memory, but this is the idea: I know that GH is not a multi-threaded app, but could it be possible to assign the execution of these different clusters to, let's say one processor-core each? (in a distributed-rendering like interface: cluster A rendered by core 1, B by core 2, etc.) And as GHowl allows to send datas through networks, it could also be possible to link multi-sessions of GH on different PCs as well, no? ...…