pen Brep"; I didn't know it worked on flat surfaces. And I think it's only fair to include in your benchmark the considerable time 'SUnion' takes in this example: 21.9 seconds for 121 rings and likely much more with 400 or 1,000+ rings.
Then I noticed the pattern doesn't match. Checked the circles and they are the same. The distance between them, however, is different: 7 instead of 6. When I change that value to 6, the Python fails badly. All the holes and gaps are gone, which destroys the pattern:
I can't do the "two phase" approach on an 11 X 11 grid, but I can do 6 X 6 and 2 X 2 to get a 12 X 12 grid (40 'SUnion' operations) in 28 seconds total. That beats your benchmark of ~37 seconds for an 11 X 11 grid, if you include the 'SUnion' in your code.
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an do many things, because it outputs booleans in fact. World generator outputs only 3d grid of points, and this 2 (bools and points) give many possibilities. Culling points with booleans output pattern displays only points that are alive (true). Proximity 3d gives only a good preview on what is happening with CA.
Voronoi 3d gives structure like "3d ca.jpg" in my attachments. These are 93 points (true booleans -> alive), but it took quite a long time to calculate it.
More explanation : ca.jpg
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, you were setting up a parallel run which is quite picky for vertical views.
Still, we need to add a log to init component to give a more meaningful error message.
Finally, you need to pick higher values for -ar and lower values for -aa for your analysis. It's not only about the number of bounces. Check pages 26 and 27 from this tutorial.
Cheers,
Mostapha…
the catenary shape
6) Get the mid point of all the heaxgons
7) Create surfaces to get the average normal of each hexagons
8) Project the hexagon on the normal plane
9) Move the plane using the normals
10) create mesh faces between first and second hexagons
11) create mesh faces to close the planar hexagon
12) Orient all the mesh faces on a flat grid to laser cut them
13) Join and weld the mesh
14) Thicken the mesh using Weaverbird to get a shell
I hope this helps. It is all one mesh at the end made of quads on the side and triangles on the top (yes 6 of them).
All the best,
Arthur
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fault materials...6 RAD materials are loaded1. 2. Downloading OpenStudioMasterTemplate.idf to c:\ladybug\3. Loading EP construction library4. 206 material found in c:\ladybug\OpenStudioMasterTemplate.idf5. 30 windowmaterial found in c:\ladybug\OpenStudioMasterTemplate.idf6. 284 construction found in c:\ladybug\OpenStudioMasterTemplate.idf7. Loading EP schedules...8. The ScheduleTypeLimits: Fraction is already existed in the libaray.You need to rename this ScheduleTypeLimits.9. The ScheduleTypeLimits: Temperature 7 is already existed in the libaray.You need to rename this ScheduleTypeLimits.10. 21 scheduletypelimits found in c:\ladybug\OpenStudioMasterTemplate.idf11. 1370 schedule found in c:\ladybug\OpenStudioMasterTemplate.idf12. 13. 14. Hooohooho...Flying!!Vviiiiiiizzz...…