rendo posizioni lavorative fino a qualche tempo fa impensabili. Questo nuovo approccio ha infatti la caratteristica di avvicinarsi alla programmazione informatica, ma con un approccio facilitato grazie ai componenti visuali.Hai bisogno di un motivo in più per usare Grasshopper? Eccolo! Trattandosi di uno strumento ancora in fase di testing (anche se perfettamente funzionante) l’applicativo è completamente gratuitoScarica la tua versione e inizia subito ad usarlo!Corsi certificatiLe lezioni sono tenute da Antoni(n)o Marsala, docente certicato McNeel, con alle spalle oltre 5 anni di esperienza nell’insegnamento di Rhinoceros. Negli ultimi anni abbiamo tenuto in grande considerazione l’evolversi di questo plugin e abbiamo deciso di investire sulle sue potenzialità.Nel Febbraio del 2011, grazie ad Antoni(n)o Marsala, è uscito Algoritmi Generativi, edizione italiana del libro di Zubin Khabazi Generative Algorithms with Grasshopper. Entrami sono scaricabili gratuitamente e rappresentano dei validi strumenti per capire il mondo di Grasshopper.Da diversi mesi inoltre, il Mandarino BLU, ha attivato una collaborazione con La Bottega di Galileo di Pisa, officina del libero scambio di idee, presentando dei progetti formativi post universitari, per coloro che vogliono entrare nel mondo della progettazione di nuova generazione.Dalla collaborazione con Multiverso, nasce invece un progetto formativo più ampio sviluppato a Firenze in via Campo d’Arrigo 40rLeggi il nostro programma didattico o scarica la versione in pdf…
onnessione delle parti. Quelle forme nella foto sembrano abbastanza minime se non per le parti che sono, appunto, "fatty", grassottelle (questa parola nel contesto è divertente!)
Un approccio non minimo potrebbe essere con la suddivisione di una mesh più grossolana, per esempio con WeaverBird. Posto un esempio. Potresti poi rilassare questa o un altra mesh non minima, per esempio con Kangaroo, ed il plug-in minimizzerà le tensioni.
La parte più difficile è modellare una mesh di partenza. Alcuni comandi che ti potrebbero servire sono _3dFace, _Join, _UnifyMeshNormals e _DeleteMeshFace. Spero ti sia utile.
- Giulio
Edit: tra l'altro, potresti anche provare ad usare T-Splines per costruire questo oggetto.…
any workflow
-> would it make things easier if the component could accept only "pre-built" domains as inputs ?
in my mind I see extensive use of such a component for splitting lists, "debugging" definitions (maybe coupled with list-item) and all thae situations usually require the domain of a number slider to be manually set again
I think it might also make definitions "more adaptive", letting them work in different situations with less ad-hoc customization needed (I would use this component instead of a classic number slider in at least 75% of the situations)
I also imagine I would almost always use this instead of number sliders coupled with remap-numbers components
would it be helpful if I create a kind of detailed list of "situations" where the use of this component would save time and make new kinds of definitions possible?(maybe all this stuff goes on just in my mind, but I really see new horizons with the creation of this thing)…
ithin my TouchOSC interface. Check the definition below and see if it works for you.
Took a bit of time debugging (even though my solution shows a simple setup). For most of the time, however, I tried sending data to TouchOSC without gHowl's encoding algorithm (i.e. setting the Pattern parameter to '0' ASCII encoding). This yielded unexpected data -- a problem that is still unresolved.
If you pipe the data that you receive from TouchOSC in Grasshopper through a Python component with the contents:
a = repr(x)
as the code...you can start to gain a better understanding of the UDP data that is being sent between the listener and sender. Grasshopper panels, for better or worse, have a few metacharacters they natively recognize (e.g. '\x00' is a hexadecimal representation of an empty byte, which GH Panels don't display). This muddies the waters as far as debugging goes. It has tripped me up a few times now, so I am thoroughly in the habit of using the above, ad-hoc Python script. Good luck!…
n of an image across it (castle4.)
My first though was image sampler to the surface but I can not work how to get the sampler to view all the surface as one whole and apply the image across the whole thing regardless of the kinks.
just to ad because I'm not sure that this is very clear
I have 15 surface all connected by not a single surface due to the geometry and I would like the image to be a single image but across all the individual surfaces.
my end goal is a perforated façade based on the interpretation of the image
any help or direction would be greatly appreciated.
Thanks
Luke
…
o do it, however, i'm not sure what this process is called. The structural aspect of it is ribs i think, however, the curves and terrain like form i have no idea what to search for.
Can anyone help? Even better if you know of any tutorials which teach you how to do this that would be great too.
I'm trying to do exactly this, where the ribs are laid out aswell so i can cut them to the exact size and make a physical model of it. The easiest method would be to use this model and change it to suit my project but i need to see some tutorials to learn how to do that.
I've attached the rhino and GH files as well, which i found off the net so you know what i'm talking about.
I'm not sure how to create that curved(terrain) form and then convert that form into a rib structure which i can turn into 2d and laser cut to build.
Regards…
Added by baz koybasi at 2:14am on September 1, 2013
o Migliore per Poter avvicinare Tutti i miei anelli Facendo in modo Che non si tocchino mai ma allo Stesso tempo si avvicinino Fino ad una distanza minima da me fissata.Questo per Una questione di spazio di stampa. I miei anelli purtroppo Sono mesh.
Qual'è la via Più Veloce? Ho provato anche a scaricare Peacock ma non saprei come utilizzarlo
Grazie OGNI consiglio è ben accetto.…
x/y/z points. However my results are coming out 'squished' in the y axis and I'm struggling to see why..
I imagine the problem is in the points I've chosen for the P1/2_XYZ but - although probably not best practice - I've just taken the lat and long points and plugged them in and scaled up the resulting curve..
Attached is what it should be:
And whats coming out:
Any ideas would be much appreciated.. Thank you!!
…
Added by Toby Plunkett at 11:33am on December 16, 2015
adrid/
http://www.24studiolab.com/#/
or write to:
24studiolab@gmail.com
Course will be variable (during the weekend or during the week) depending on the convenience of the assistants.
COURSE PROGRAMME (spanish)*
Rendimiento formal / Estructural
Galápagos, algoritmos genéticos
Kangaroo physics
Optimización mediante fuerzas fisicas
Form Finding
Surface Relaxation
Edición avanzada de malla
Isosurface and fractals surface
Karamba
Rendimiento energetico
Heliotrope / Ghowl
Geolocalización
Geco
Kangaroo shape optimization
* COURSE PROGRAMME may vary depending on the demand of the assistant
…
Added by 24StudioLab at 2:10am on December 26, 2013
the optimizing process I am using Karamba+Galapagos.
Unfortunately I am getting some errors when calculating the maximum displacement of the bridge, using the Karamba “analyze” component.
95% of the times (when moving a slider), it goes well. I am getting deformations of 100-200mm as expected, and the deformed shape in the Rhino view looks good.But in the last 5%, I get unreliable deformations of 50000mm or more. What I dont understand about this is that the deformed shape in the Rhino view still looks normal. Another weird thing is if I move the slider away from the position and then back to the same position again, I suddenly get the result of 100-200mm. It seems more or less randomly when it gives the strange results.
The model has over time become pretty big. When moving a slider, calculation time is about 5 to 10 sec.Could this be the reason for the errors? Any other ideas about what goes wrong?
Thank you in advance for your answer.Attached please find the GH file.
Best regards Soeren…