rray of cables, fasteners and other useless stuff.
PS: one issue brings the other :
There's some components that respect the tree and others that do whatever they want.
For instance imagine 23 line sets that belong to 3 branches (the facade profiles). If you apply Divide curv (say with 7 divisions) you expect to get back 23*7 points in 3 branches....not the case I'm afraid.
However if you apply Eval Curv with just one value for t > you get 23 points in 3 branches.
Moral: more red Russian vodka required (+ a decent cigar)
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5 chunks ->
1 chunk with all items that divide circle into 3 parts.
2 chunk with all items that divide circle into 4 parts.
3 chunk with all items that divide circle into 5 parts.
etc. until items that divide circle into 7 parts.
Hope you can understand my problem.
I added image of definition below.
Thanks!
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“ was lost. We Strongly believe believe to bring back uniqueness in our design through Generative Algorithmic process.
Methodology This workshop has been structured so as to break the “ monotony “ in our design process. This is done through this lecture which orients the participants towards parametric process . An insight is given into NURBS based modeling software - RHINOCEROS and visual scripting plugin – GRASSHOPPER and other plugins which help them to develop their realistic project in their field of focus.
Course Technical Modules
Introduction to NURBS based software RHINOCEROS
Basic Linear modeling in Rhino using Record History – Ribbing
Visualization and Analysis of a complex form from Rhino in Grasshopper
Manipulate Lists and Data Trees to construct a parametric model
Form Finding through interesting Mathematical rules and Equations
Advanced Exercises – Morphing ,Attractor / Repulsion
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inition loaded.
It supports to be like this:
0-20 : true
from 21 : false
but this is what I get:
0-1 : true
2-10 : false
11-20 : true
from 21 : false
I have no clue what is happening to value 2-10?
Even trying component ‘expression’ the problem still the same.
Does anyone know where the problem is?
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Added by Jon to Kangaroo at 4:52am on September 27, 2017
the verticies of each mesh faces.
For example I was playing with a mesh cube as my object (4 faces per side) and the components returned 54 verticies values.
I would think the results need to be averaged since some faces share 4 coincident verticies (mid-side and face of cube) and some faces share 3 coincident verticies (cube corner).
Still pondering...…