Hi,
I want to divide curve with distance between points so it will be like this:
1--2---3----4-----5------6-------7-----, ...
with values in range 1 to 50, must be simple but im stuck..
tnx
ems in the same way. Lofting was particularly difficult, you had to have a separate loft component for every lofted surface that you wanted to generate because the component would/could only see one large list of inputs. Then came along the data structures in GH v0.6 which allowed for the segregation of multiple input sets.
If you go to Section 8: The Garden of Forking Paths of the Grasshopper Primer 2nd Edition you will find the image above describing the storing of data.
Here you will notice a similarity between the path {0;0;0;0}(N=6) and the pathmapper Mask {A;B;C;D}(i). A is a placeholder for all of the first Branch structures (in this case just 0). B is a place holder for all the second branch structures possibly either 0, 1 or 2 in this case. And so forth.
(i) is a place holder for the index of N. If you think of it like a for loop the i plays the same role. For the example {A;B;C;D}(i) --> {i\3}
{0;0;0;0}(0) --> {0\3} = {0}
{0;0;0;0}(1) --> {1\3} = {0}
{0;0;0;0}(2) --> {2\3} = {0}
{0;0;0;0}(3) --> {3\3} = {1}
{0;0;0;0}(4) --> {4\3} = {1}
{0;0;0;0}(5) --> {5\3} = {1}
{0;0;0;1}(0) --> {0\3} = {0}
{0;0;0;1}(1) --> {1\3} = {0}
{0;0;0;1}(2) --> {2\3} = {0}
{0;0;0;1}(3) --> {3\3} = {1}
{0;0;0;1}(4) --> {4\3} = {1}
{0;0;0;1}(5) --> {5\3} = {1}
{0;0;0;1}(6) --> {6\3} = {2}
{0;0;0;1}(7) --> {7\3} = {2}
{0;0;0;1}(8) --> {8\3} = {2}
...
{0;2;1;1}(8) --> {8\3} = {2}
I'm not entirely sure why you want to do this particular exercise but it goes some way towards describing the process.
The reason for the tidy up: every time the data stream passes through a component that influences the path structure it adds a branch. This can get very unwieldy if you let it go to far. some times I've ended up with structures like {0;0;1;0;0;0;3;0;0;0;14}(N=1) and by remapping the structure to {A;B;C} you get {0;0;1}(N=15) and is much neater to deal with.
If you ever need to see what the structure is there is a component called Param Viewer on the first Tab Param>Special Icon is a tree. It has two modes text and visual double click to switch between the two.
Have a look at this example of three scenarios in three situations to see how the data structure changes depending on what components are doing.
…
en 3 of them, and one poolyline between two of them.
It would also be very nice if i could control it so that only the successive ones can be connected
so if {0:0:0} has 8 points and {0:0:1} has 8, as do {0:0:5} and {0:0:6} i would like to have this as two polylines, not one continoous that would in this case jump three branches (or curves that are shorter).
Does this make any sense?…
Added by Dusan Bosnjak at 2:08pm on September 28, 2009
I know there's a component to give a circle that is tangent to 3 input circles, but is it possible to get just an arc that is tangent to 3 circles using GH components?
.#...
In parameter viewers, we see the number inside the branches remains while going through components (a list of 4 branches of points like {1},{3},{4},{7) put into a polyline component returns an output of polylines with branches {1},{3},{4},{7}).
This was easy to handle, straightforward.
pic2. Grasshopper 0.9.#...
passing through certain components the input branches {1},{3},{4},{7} get "reset" as follow:
{1} becomes {0}, {3} becomes {1}, {4} becomes {2}, {7} becomes {3} etc...
So far the way around this that I know is to replace branches afterwards, but in a real-life GH definition it soon gets extremely fastidious. Not talking about fixing older GH files that get messed up when opened with GH 0.9.#...
Must be a smarter way I'm missing on.
Is there somewhere a setting to get back to the more user friendly GH0.8 way. And some solid reason behind this change?
Thanks.…
What are B and C supposed to be? I mean, they have to resolve to actual numbers.
So given the tree:
{0} [0;1;2;3]
{1} [0;1;2;3]
{2} [0;1;2;3]
{3} [0;1;2;3]
What is it you're after?
Added by David Rutten at 8:59am on October 21, 2017