Looks good, How can I then select those circles as a branch? For example,
I want to divide all the Radius 3 circles into 8 parts, all radius 9 into 6 parts etc.
Many Thanks for your help
9 8 7 6
5 4 3 2 1 0
I am triangulating this surface. I want to select just the red vertices. As you can note, I just need the inner vertices of this surface. I could do it mannually, but if I want to change the mesh density later, I will have to pick all of them manually again later.
Can someone help me?
Tks
…
vector * number
8. number * point
9. point * number
10. complex * complex
11. colour * colour
12. colour * number
13. number * colour
--
David Rutten
david@mcneel.com
Seattle, WA…
Added by David Rutten at 10:39pm on November 12, 2010
Does anybody know something about windows 8??
I am going for a new computer and i am afraid that windows 7 could get outdated after a while.
Any advice????
Thanks in advance
en 3 of them, and one poolyline between two of them.
It would also be very nice if i could control it so that only the successive ones can be connected
so if {0:0:0} has 8 points and {0:0:1} has 8, as do {0:0:5} and {0:0:6} i would like to have this as two polylines, not one continoous that would in this case jump three branches (or curves that are shorter).
Does this make any sense?…
Added by Dusan Bosnjak at 2:08pm on September 28, 2009
ace. What I am trying to do is then take these indexes and arrange them to fit a grid - so that all shared edges meet up. e.g. Surface 0 shares edges with surfaces 7 and 8, surface 7 shares edges with 19,4, 3, surface 3 shares and edge with 8 etc. What I need to do is graphically represent this in a grid, so that I can map out the uvs and effectively solve the problem of surface seams. Does anyone have a clue how to do this kind of 2d shuffling?…