components are essential.
I would love to see GH in "pure" mode - no components which can be made simply with other components (such as - no a2 (square) and a3 (cubical) - only "a powered by n")
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function of the inverse pattern!! it was literally one adjustment! ONE!
This has saved me what I imagined to become HOURS of tweaking and praying.
Thank you!!!…
tting masks but haven't found what I'm looking for, ideally I'd like to do it that way rather than plug in more bits as it's getting clunky.
Thanks in advance!
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other notation... where x, y and z are variables, and a,b,c... are constants but sliders, open for dynamic change. + Defining its interval.
- Another minor question; the intcrv box, it is by default a polynomial interpolation? In general, where can you get information on the underlying math behind the boxes?
- Is it possible to define the intervals on the sliders based on other sliders or inputs?
Many questions, but I have been trying to figure this out for quite some time now. I am truly grateful for all help on this matter! :) Maybe they will be of help to other engineers or architects out there...
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