B=20%, C=40%, D=24%, E=80%, F=120%. According to one "global" distance. These relations exist for every point. Now i want Grasshopper to move the points according to the "relations-table".
Is something like this possible? Kangaroo? (i have never worked with it, so where could i start if thats the right tool?)
The basic idea is not to do this with 5 points but with ~100 of them. The result should be some kind of clustered points according to their relationships.
Any Idea or help would be awesome!!
Thank you so much!
Cheers…
akes the linear regression of the Schroeder integral over 30 dB worth of decay. Whether it is T-15 or T-30, they all seek to estimate the RT, which is always always the time it takes for sound to decay 60 decibels.
The website has benchmarks, for your reference. You can find them under the 'Pachyderm' drop down menu, under 'Benchmarks'.
Your model may well require millions of rays to be accurate. It sounds like a very large space. I'm sorry if that is an unpleasant answer. Sometimes it does help to have a computer with more cores to help with this. I have gotten up to 90% processor usage on a 12 core machine before.
Arthur…
hat differ in shapes, sizes and height the facade would be a mess. Some spaces need some light while other can't have any. I would like to have full freedom of creation inside the building, to make it as functional as possible. Thats why i decided the parametric "skin" solution would be best. Since the location has industrial past (factories made of brick) i decided that brick would give interesting result.
I tried creating the definition on my own but since i lack skill in GH i got some problems (especially multiplication of bricks and the diffrence between each "level" (half a brick on y axis) caused problems for me.
I post my simple sketch explaining the idea of definition i would like to create (sorry about quality):
1 - Brep - I would like to use 25x12x6cm (classic brick) but as well experiment with diffrent shapes - like the one on the right with hole inside - that would give more light. Thats why i think the best solution would be using brep for this definition.
2- Multiplication - biggest problem for me - I don't know how tall the wall would be, what will be the final shape of Brep (brick) and that's why i would like to manipulate this with sliders as well. All the walls are flat (maybe it would be easier to use surface?). As i managed to multiply the bricks easy way i don't know how to gain control over height of the wall - for example that it is 30 bricks high, but has each second row moved on x axis by the distance of 1/2 brick. I tried using Series but with no success. Could you help me with that please?
3 - Rotation - i would like to use image sampler for that so i can "paint" where i want more sun and where i dont need it at all (black and white). The rotation has to be limited to 180 degrees as well. Obviously i didn't get here yet, but i never used image sampler so if you could give me some advice how to use component and how to create such images i would be really grateful.
4 - More of a concept thing - since the connection angles differ from 90 degrees i will have to figure out how to connect the parts of the wall at sides ;).
I would like to ask you for help with the defintion, since i am totally stuck at step 2. I post what i came up with so far. Thank you for your time and help!
PS. I post an image that is pretty similar to one of options i would like to check for my building.
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ty lots as extrusions with their height depending on perimeter length. Then I added a 'Cull Duplicates' group to avoid properties that had duplicate 'Area' centroid points. That reduced the number of properties from 364 down to 331, though five of those have 'Area' values between 88 and 205, ten have values less than 500 while the average is ~1.3 million!
So the data is still suspect. Some appear to be nested inside of others? But using those 331 properties, I now find 32 that intersect the 'Zoning Districts'. But that's not the same as a list of properties that span two or more 'Zoning Districts'... Not having fun anymore. :)
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Added by Joseph Oster at 10:40am on January 14, 2016
ts. Ideally, I'd like to set the exact number of points populating the region, ie 211 in GH = 211 visible in rhino.
(I was able to achieve the exact number of points using populate2d instead of sdivide, but could only get this to work with a simple rectangular region)
2) After I have exactly 211 points, I'd like to populate each of the points with a block made in rhino (for example: the stick figure man seen in the view)
(One idea is that I build a dummy geometry and replace later with my block in rhino. But how do I make this change universally over the 211 points?)
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polyhedra cells,more specific the Weaire and Phelan structure.https://en.wikipedia.org/wiki/Weaire%E2%80%93Phelan_structure
The size of each cell is 10mm * 7mm.The whole size of the model that I want to create is a box of 160mm * 160mm * 100mm that is consisted by 900-1000 polyhedra. Moreover this model is going to be 3d printed and imported in a software fro thermal simulations in order to test its performance.First I tried to create a model that it is possible to be 3d printed and has some transformations in order to distinguish for the printer the solid and void part.Although I started with creating blocks and groups and using the array and copy command there are a few problems that I am facing.First the file is "heavy" and not easy to manipulate.Secondly as a next step for my model I want to manipulate the size of the polyhedra in order to create a variety of sizes.For example create smaller sizes of polyhedra at the edges of the model or at the planes of the box and larger polyhedra in the middle of the box.Do you have any suggestions on how to proceed?Is modeling in rhino a good option because until now I have spent hours to built this model and it takes hours also to manipulate.I was thinking to try to use grasshoper 3d as a second option however I am not familiar with the software and think that it might take longer to achieve my goal.Do you have any suggestions for a direction to follow in grasshopper in order to develop my model?I am looking forward for your suggestions.I have also attached some images of the model in this mail.Thank you in advance
Kind regards
Valentini…
starting mesh. The geometry of the lines is then modified, through the formfinding routine.
In my second vb component, I need to build an array with 4 columns. Each row represent one face of the mesh (row 0 for face 0, row1 for face 1, ...) and each column represent the number of the edge element. If ABCD is the quad face, column 0 is the number of the edge AB, column 1 is BC, column 2 is CD and column 3 is DA.
So to build this array, I extract the edges of each face with FaceB component then Explode component, and I build the array by comparing each line coming from this to each line coming from MEdges component, with a 2 level nested loop. Here is where I am looking for an efficient way to compare 2 lines...
Is there an easier and faster way to build this array ?…
ame as the example: http://vimeo.com/25182853
But with my script, I canot align the center of gravity with the center of buoyancy longitudinally.
What I would like to do is to have 3 inputs:
- Heel angle (Degrees)
- Displacement (Tons)
- Center of gravity position of the ship (X, Y, Z)
And the script acts on the hull depth (like now) AND on the trim angle, so the GC and BC can be aliged longitudinally.
Anobody has an idea ?
Simon
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. etc. So it's 80020 which is ~1058. Assuming you're allowed to use the same component more than once.
1058 × 1049 = 10107 total possible algorithms. When talking about big numbers I only have three frames of reference. The distance from us to the edge of the observable universe is roughly 1029 millimeters, the observable universe contains 1080 protons and the volume of the observable universe is roughly 5×10105 cubic nanometers. So you could more or less put a different valid Grasshopper algorithm into every cubic nanometer of this universe.
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David Rutten
david@mcneel.com
Poprad, Slovakia…