1. Buy some anti gravity tissue (available on request by Fotiadis ACME Industries: any color you want, payment in advance, cash only).
2. Create a pavement with a rectangular hole. Use Buchtal Bosco tiles (the most expensive stuff around > we live once). Avoid trees (it's too late) and/or anything (Less is more).
http://www.agrob-buchtal.de/en/cd/produkte/produkte_seiten_2_19881.html?pe_id=88
3 .Put Vodka into the hole (I do hope Russian top stuff).
4. Do a semi submerged grid of tissues (vertical due to 1 - or your money back).
4. Provide armchairs to the spectators (these things take time). Put ZZTop on the stereo (or Cure). Empty your mind. Reset.
5. Wait for some appropriate wind and/or the 4 horsemen (whatever comes first).
Moral: ResetNowForEver…
function of the inverse pattern!! it was literally one adjustment! ONE!
This has saved me what I imagined to become HOURS of tweaking and praying.
Thank you!!!…
omponent that increases in the x-axis (example below).
A1 A2 A3 A4 A5 etc...B1 B2 B3 B4 B5 etc...C1 C2 C3 C4 C5 etc...D1 D2 D3 D4 D5 etc...
This is as far as I've gotten:
I have collected my points on the grid into a "List Length" component and input that into a "Series" which input into a "Function" with the expression Format("A{0}",x). The result labeling resembles the example below.
A1 A2 A3 A4 A5
A6 A7 A8 A9 A10
A11 A12 A13 A14 A15 etc...
Any help is appreciated.
Thank you in advance.…
but as one would imagine after 6 or so 'animals' it gets so large that the machine starts to crawl :/
88% of the resources come from the permutation script, my guess is that if the permutation were calculated on the fly with the counter(the engine) it wont have to pre-compile the list which would be much faster...
If anyone has an idea im all ears....
I attached the file (re-written in C#) …