t it i used a definition i wrote for a 3d mandelbulb (the Mandelbrot fractal in 3d) see HERE
so in the test you will see the sample set to 80. that means 80^3, so its generating 512,000 points
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the parametric equations.
I managed to do other sorts of spirals, but here I cant get a grip on the integral.
( http://mathworld.wolfram.com/JacobiEllipticFunctions.html )
Calculus has been a while. Any practical hints how to proceed besides reading http://en.wikipedia.org/wiki/Integral ?
Thanks,
Phillip…
omponent that increases in the x-axis (example below).
A1 A2 A3 A4 A5 etc...B1 B2 B3 B4 B5 etc...C1 C2 C3 C4 C5 etc...D1 D2 D3 D4 D5 etc...
This is as far as I've gotten:
I have collected my points on the grid into a "List Length" component and input that into a "Series" which input into a "Function" with the expression Format("A{0}",x). The result labeling resembles the example below.
A1 A2 A3 A4 A5
A6 A7 A8 A9 A10
A11 A12 A13 A14 A15 etc...
Any help is appreciated.
Thank you in advance.…
%.
I us Revit, Maya, Microstation/GC SDK often and find rhinoCommon the most straight forward and easy to use.
reflector + Object Browser in VS is the best way to learn…
der to use the definition there have to be at least as many sliders as there are curves you selected. I have tested it with a grid structure where it preforms at about 80%.
Richard…
ybody has thought of or Seen in competition renderings. It Shows you in an understandable Way and in a Handy Format the tools you can use to fulfill your ideas. As i am nö Student anymore i don't find the Time to teach myself a Complex prog like Grasshopper-i really recommend it
W…
ing circles with three different radii.
Link to Video: http://vimeo.com/16060472
Work done at Proctor and Matthews Architect:
http://www.proctorandmatthews.com/welcome…
dred 500x500 images using blurring radii smoothly ranging from 2 to 200 pixels. Ie. about 650 milliseconds for a blurring radius of 200 pixels, and ~10 milliseconds for a radius of 2 pixels.
During the process, my CPU load varies between 80% and 90%, but that includes all the stuff the system is doing (always a few percent).
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ndom positions which I don't know.
my aim is to spread squares like a grid in a big rectangle, by choosing the percentage between the total areas of all squares and the area of the big rectangle. for examples I want the squares to cover 80% of the rectangle.
the closest thing I could get is by arraying 1X1 small square to cover the whole rectangle, then i scale the small square by 0.8. but the final area was less than 80% so that didn't work well but it is the best I could do.
any idea of a better way to do that?
Cheers,
Ahmad…
Added by Ahmad Kotbi at 10:22am on November 8, 2015