ction) and apply symmetry at some point. The question is when. I would like to operate a "loft with rails", or a "sweep3". It is really important for me to stay perfectly close to the rails (outlines apex), avoiding having a polysurface or more control points. I need advises and help about the logic and order of construction. How should I tackle the problem ? I can't merge a simple symmetry into a single surface. Is it a question of degree (curves or surface) ? Thank you very much. Best Laurent
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he "View" tab, check if "File name extensions" options is checked. If it is not, then check it:
2) rename your main_ file as TerrainGenerator v20200827.gh.3) Open that TerrainGenerator v20200827.gh file as any other grasshopper file.
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Added by djordje to Gismo at 11:42pm on August 27, 2020
ve networks.
It generates the solid mesh in about 6 seconds, but there is one problem area in the line array posted by Nik Willmore, where the lines are too close together and the mesh ends up overlapping (see below). This results in a few naked edges. I saw one post by Nik that relaxes the initial gyroid mesh using MeshMachine, this version of the line network would likely not result in an overlap.
The full mesh is shown below.
Note that both Intralattice and Exoskeleton rely heavily on Rhino tolerances to build up the mesh. The line array posted is very small, and this might have something to do with the failures Nik is talking about. For the case above (using Intralattice), I simply scaled up the model and solidified it, you can then scale it back down once mesh computation is complete. Find the .gh file attached.…
v.0.1.00 contains 6 new components that could produce multiple Cellular Automata variations such as: 2X2, 34 Life, Amoeba, Assimilation, Coagulations, Conway’s Life(ghx included), Coral, Day&Night, Diamoeba, Flakes, Gnarl, HighLife, InverseLife, Long life, Maze, Mazectric, Move, Pseudo life, Replicator, Seeds (2), Stains, WalledCities…. The first release includes also a small list of pre-defined patterns.
This release works with version 0.6.0043 of Grasshopper and is freely distributable package licensed under Creative Commons License.
GET RABBIT HERE!…
Added by Morphocode at 2:00am on November 30, 2009
omly distributed pointcloud, a clearly discernable hyperplanes pattern emerged from the combination of three Random components, each outputting a list to feed the three spatial coordinate. The three random components share the same Domain and Number inputs, but the Seeds are unique. When the seeds are three consecutive numbers [n] [n+1] [n+2] , the resulting points are arranged in three coplanar groups. As the third seed increases while the first two are fixed, the number of hyperplanes planes linearly increases by steps of 2.
[n] [n+1] [n+2] > 3
[n] [n+1] [n+3] > 5
[n] [n+1] [n+4] > 7
...
By swapping random coordinate lists in the Point3D inputs, the planes rotate around the average value of all the XYZ point coordinates. Still not having digged into Linear Congruential Generators, yet definetevely interesting the order emerging from (pseudo) randomness.
I attach screenshots of a test with the following input parameters:Domain: -10 to 10Number: 10000Seeds: 0,1,2
Best,
Marco
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from 0 to 1 and multiply those two lists.
So if a point is close to the attractors (building and blocks outlines) then its Z value is multiplied by 0 (or something close to 0) and so the surface becomes flat at this point.
Likewise, if a point is away from the attractors it's Z value is multiplied by 1 and so the surface is left unchanged at this point.
Now, if you already have a surface, you can do (more or less) the same. But instead of having all your starting points at z=0 and move them on Z, you now have to get each point's coordinates, multiply it's Z value with the same list (from 0 to 1) and rebuild the points with this new Z value:
Now, if you want some more control over the "flattening" effect, you could add a single expression component after the Distance output of [Pull], with 3 inputs (X=Distance, Y=slider for min distance, Z=slider for max distance) and the expression: If(x<y, y, if(x>z, z, x))
This is similar to what both you and Joseph did at some part of your definitions.
So with the expression component you keep the areas near the attractor curves flat and the areas away from them unchanged and with the graph mapper you create a smooth transition in between.
Hope this is clear,
cheers,
Nikos
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ty lots as extrusions with their height depending on perimeter length. Then I added a 'Cull Duplicates' group to avoid properties that had duplicate 'Area' centroid points. That reduced the number of properties from 364 down to 331, though five of those have 'Area' values between 88 and 205, ten have values less than 500 while the average is ~1.3 million!
So the data is still suspect. Some appear to be nested inside of others? But using those 331 properties, I now find 32 that intersect the 'Zoning Districts'. But that's not the same as a list of properties that span two or more 'Zoning Districts'... Not having fun anymore. :)
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Added by Joseph Oster at 10:40am on January 14, 2016
r -1.
Here is my attempt, using anemone:
please note the following:
1. I had to change your definition a little bit so that each column of bricks is created by array.
2. There will be a height difference between the first and last column. If this bothers you you could try creating half the numbers you need with anemone and then mirroring them (hope this makes sense, if not let me know).
3. For some reason that is beyond my understanding, the first time you open the file anemone will not create a "correct" list of numbers. This can be fixed by moving the [Data_0] slider and let anemone calculate the loop again.
cheers, nikos
ps. yes, the gh file is usually called "definition".…
pper 0.9.0075Firefly 1.0.0.70
Uno Write Out: same number as the Number Slider to DPin5 - (i have tried all pwm pins on my arduino board)Uno Write Msg: Now writing values to the arduino board.
When i`m moving the slider only the RX light on my arduino board is blinking and the servo does not move.
I am Sure the Servo is working i have tried it to with the Program in ArduinoExamples / Servo / SweepIts working.
I`m not sure what i`m doing wrong.
hope somebody can help me,Thanks!…