hey, interesting definition. i was wondering whether the radius shrinkage function '(x-18)*(cos(y*π/z)+1)/2+18' is related to any wind/aerodynamic calculation?
want to have a "gradient" selection. I was thinking of doing this through either a dispatch pattern or sift pattern.
4. That would mean I select 0 objects from the 1st list, 1 object from the second, 1 from the third, etc. until I select all of the items.
OR
I have 75 objects I would love to find a way to select a gradient of them.
Any ideas?
…
What are B and C supposed to be? I mean, they have to resolve to actual numbers.
So given the tree:
{0} [0;1;2;3]
{1} [0;1;2;3]
{2} [0;1;2;3]
{3} [0;1;2;3]
What is it you're after?
Added by David Rutten at 8:59am on October 21, 2017
. If i divide an interval in 20 steps, i end up with 21 numbers, so i'm creating a grid of points that consists of 21 x 21 points. Since the surface component asks for the number of points in the U direction, i get the number "20" and add 1 to end up with 21.
If you want to create an isosurface, it's not as easy since the points can't be arranged into a grid. You can display the boundary points of the surface easily but to create actual geometry you need something like a marching cubes algorithm. I did a definition for it but it works really slow. An alternative can be to bake the points and use rhino's mesh from points command.…
Added by Vicente Soler at 1:22pm on November 30, 2009