I was wondering if you're planning on releasing a "static" solver node for Culebra, which would calculate a specified amount of iterations instead of working with a timer? (Similar to the ZombieKangaroo solver in v.0.99) This would save a lot of time for people creating C# components to make Culebra work with galapagos, octopus, karamba3d, millipede and so on.
Hi Luis, thanks for you great plugin. I ran into a problem with the Creeper Engine in Culebra 2 while I have both Culebra v1 and Culebra 2 installed. The Creeper Engine stopped working for some reason and stopped spitting out particles and vertices. Could you tell me how to solve this problem?
Gediminas Kirdeikis
Hi Luis,
I was wondering if you're planning on releasing a "static" solver node for Culebra, which would calculate a specified amount of iterations instead of working with a timer? (Similar to the ZombieKangaroo solver in v.0.99) This would save a lot of time for people creating C# components to make Culebra work with galapagos, octopus, karamba3d, millipede and so on.
best,
Gediminas
Mar 20, 2016
Lyle Yuan
Hi Luis, thanks for you great plugin. I ran into a problem with the Creeper Engine in Culebra 2 while I have both Culebra v1 and Culebra 2 installed. The Creeper Engine stopped working for some reason and stopped spitting out particles and vertices. Could you tell me how to solve this problem?
Mar 25, 2019
Ghanim Alghanim
Hey Luis,
I am trying to use your interesting Weave Machine script but it does not seem to accept any curve I provide it, do you have a solution for that?
Apr 16, 2022