sure, the workflow is built on a Kangaroo simulation, which takes a lofted surface created manually, turned into a quad Mesh Surface, subdivided with wbLoop.
A bunch of forces are applied to make the incircles of the triangles tangent to each other.
But most importantly, each edge in the mesh is given its own length with the PerlinNoise function, which creates this nice circle size differentiation.
bea franko
looks cool!
do you used weaverbird for paneling? could you please describe your workflow?
Sep 12, 2013
Artyom Maxim
Thanks,
sure, the workflow is built on a Kangaroo simulation, which takes a lofted surface created manually, turned into a quad Mesh Surface, subdivided with wbLoop.
A bunch of forces are applied to make the incircles of the triangles tangent to each other.
But most importantly, each edge in the mesh is given its own length with the PerlinNoise function, which creates this nice circle size differentiation.
Sep 12, 2013