Topologizer+Exoskeleton

Demo of a network CleanUp/Topologizer tool I've been working on. The input line network can contain: gaps, duplicates, overlaps, crossings, and stray segments. The output is a cleaned and connected network, along with full topology information. I think this could be useful for preparing input for Exoskeleton and Kangaroo

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  • Andrew Heumann

    does it (or can it) do some kind of half-edge mesh structure processing to output closed regions as individual polygons? I have an implementation of this working on planar networks myself but I have a feeling it's not half as elegant or robust as yours would be!! And it seems like finding the topology info is more than half the work. 

  • Daniel Piker

    Hi Andrew, I've not added this yet, but yes, I had been thinking that it would be a logical extension to find polygons and turn them into meshes... and you are right that getting the topology of the network    is a major part of this.

    Finding triangles by brute force from the network topology should be fairly trivial, but probably slow. I'm looking at more efficient ways of doing it...

  • Rashmini

    This topologizer plugin is not working on Rhono 6. Im kind of stuck here without it to complete my project. Is there a new version or ath that i can use?