basically it is a three-dimensional cellular automata which "grew" around a 3d point cloud scan of a forest to create spatial voids. The "walls" for the spaces where created by translating each horizontal layer of the ca into images, those into wave files, then - after sound manipulation - back into images and back into voxels. For the two different voids I applied different combinations of sound manipulation (like echos, reverbs...) to create different thicknesses. For the color I used a similar process. Check out the other images, which are related to the project.
Saeed Abbasi
hi
can you explain about your project?
thank you
Mar 7, 2017
Sebastian Gatz
Hi Saeed,
basically it is a three-dimensional cellular automata which "grew" around a 3d point cloud scan of a forest to create spatial voids. The "walls" for the spaces where created by translating each horizontal layer of the ca into images, those into wave files, then - after sound manipulation - back into images and back into voxels. For the two different voids I applied different combinations of sound manipulation (like echos, reverbs...) to create different thicknesses. For the color I used a similar process. Check out the other images, which are related to the project.
This explains a related process in more detail:
https://sebastiangatz.wordpress.com/2017/02/02/glitch-skins-paper/
This shows a video of a ca-growth around a tree:
https://www.youtube.com/watch?v=xS2pY2WVQCc
Mar 7, 2017