Quelea - agent-based design for Grasshopper

Agent-Based Design for Grasshopper
+ A new paradigm for 3D modeling utilizing agents.
+ Assign forces and behaviors to systems of agents to create interactions.
+ Utilize any data to drive the system.
+ Easily debug your system by displaying individual force vectors.
+ High performance, parallel algorithms, spatial data-structures.
+ Write your own custom forces, no coding required.
+ Open source framework for others to build custom behaviors.
+ Boid forces: Cohese, Separate, Align, & View.
+ Contain Agents within Brep, Box, Surface, and Polysurface environments.
+ Forces: Path Follow, Attract, Contain, Surface Flow, Seek, Arrive, Avoid Obstacle, Avoid Unaligned Collision, Sense Image, Sense Point, & more to come.
+ Behaviors: Bounce Contain, Kill Contain, Initial Velocity, Eat, Set Velocity, & more to come.

Future work:

+ Behaviors to drive simulations of people and vehicles.

+ Temporal inputs can change the actions of the system over time.

Download the add-on on Food4Rhino

If you find any bugs or have any feature requests please post them on the GitHub Issue Tracker which will allow everyone to see which bugs are open or closed and allows me to update you when it is fixed.

This is an open source project so if you need custom defined forces or behaviors for your project reach out to me about becoming a committer.

View the project on GitHub

To get started check out this video tutorial on how to set up a basic particle scene. Follow along with this example script.

Learn how to set up a flocking simulation with agents in this video tutorial and example file.

To learn more about the polymorphic type system in the latest release of Quelea see this video explanation.

For questions on how to use Quelea, please create a new Discussion.

  • Christian Schmidts

    Hello Alex, interesting project! The sharks and minnow example seems to be broken in the new version. The simple setup example works thought but i was wondering how the lifetime of the particles is defined if you can set them in a way that they don't die?  

  • Alex Fischer

    Thanks! Yea i realized that the downloadable grasshopper files are going to break every time I change the architecture of the components. I will try to keep them updated.

    I also implemented infinite lifespans this weekend and will release a new version with that and many other new features either tonight or tomorrow.

    Please keep commenting or create an issue on github for any other features, forces, behaviors, or bugs that you would like to see implemented and I will try to get them done.

    -Alex

  • epee du bois

    Hello Alex, This is a really useful add-on. It has already helped with a project I'm working on. Congrats on all the work you've done so far.