Pachyderm Acoustic

Pachyderm is a plugin largely used by Designers and Scientists alike to simulate acoustics in buildings, rooms, cities, and other settings.

Real Time Auralization

Dear all, for those of you interested in real time auralization, I recently made this GH file to use the outputs from the Pachyderm image source tracer to send auralization data to Max-MSP and Spat-5 via UDP/Firefly.

It can handle up to 64 reflections and sends to Spat-5 the levels for direct, early and late sound, reverberation time values in 3 frequency ranges (adjustable), and azimuth, elevation, delay and intensity in 8 frequency bands for every reflection. In Max, sound is processed in 3rd order ambisonic and binaural. Connect your lab or your headphone to it, (picture of the RISD Audio Lab where I use it with my students).

Arthur gracefully made a new version of his image source component for this to output reflection intensity values. You will need to ask him to release that version. You will also need the newest version of Spat-5 and Max-8. 

There are a few built-in clipping protections in GH, but please use at your own risk. It can get weird sometime if your geometry does not see any reflection. 

Happy auralizing.

Alban Bassuet

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    Arthur van der Harten

    Also, in order to use Alban's tool, you will need a more recent version of Pachyderm than the version on the site. Until we are ready to release the latest, please install the version below:

    https://www.dropbox.com/s/42u5e6csdkwq07s/Pachyderm%202.0%20RC27%20...

    Note that in order to perform simulations on curved surfaces, the guidance has always been to turn off image source. This is doubly true for this version, but will change when I next update the version on the site.

    Arthur

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      Andrea Giglio

      Hi Alban,

      I'd like to understand bettere your script. Is it possible to fix a call?

      thanks

      Andrea