Here is a new version (First version here) of "Kernel Density Estimation-based Edge Bundling" based on work from Christophe Hurter, Alexandru Telea, and Ozan Ersoy.
Graph Bundling by Kernel Density Estimation.
EuroVis 2012. Computer Graphics Forum journal.
http://www.recherche.enac.fr/~hurter/KDEEB/KDEEB.html
It is based on Visual Studio C# code instance (CPU version) from Antoine LHUILLIER. I changes a bit the code, use of Point3d, Vector3d, change 2D matrix in 1D to 2D ...
The inputs are :
!! Warning calculations could be long
As outputs
Many of the parameters have an effect on the output, play with them, beware of time.
Here are some images.
1000 lines random on a rectangle
Lee F.H.
Hi! May i ask if theres any way i can input curves/polylines instead of lines into the system?
Jun 3, 2016
Yuval Aboulafia
Dec 17, 2017