(a) Based on an input curve, generate a mesh that it is then simulated as a catenary arch using Kangaroo. (b) During the simulation, I would like to color the mesh using a gradient based on local curvature. (c) I would like to then remap the 3d vertex colors back onto the 2d mesh in order to use the gradient as a variable in (d) generating a pattern on the 2d form.
I am a noob in Grasshopper so not sure how ambitious this is, but at this point, I have created a definition that satisfies part (a) and - kind of - satisfies (b) -- the definition I have colors the mesh based on z-height, not curvature. I have no idea how to go about part (c) and am currently working on (d) with slow success.
I have attached the definition that goes along with parts (a), (b) and (c). Any help would be greatly appreciated!!
Catenary Mesh Color Mapping
by Chris Schulte
Mar 6, 2013
Hello,
Here is the gist of what I would like to do:
(a) Based on an input curve, generate a mesh that it is then simulated as a catenary arch using Kangaroo. (b) During the simulation, I would like to color the mesh using a gradient based on local curvature. (c) I would like to then remap the 3d vertex colors back onto the 2d mesh in order to use the gradient as a variable in (d) generating a pattern on the 2d form.
I am a noob in Grasshopper so not sure how ambitious this is, but at this point, I have created a definition that satisfies part (a) and - kind of - satisfies (b) -- the definition I have colors the mesh based on z-height, not curvature. I have no idea how to go about part (c) and am currently working on (d) with slow success.
I have attached the definition that goes along with parts (a), (b) and (c). Any help would be greatly appreciated!!