Panelizing doubly curved surfaces

Hello all, 

I am working with a large scale doubly curved surface that I want to panelize with a standard triangular component. When orienting the component to the surface, I do not want it to distort in an way. I want the component to remain the exact same so as to ease constructability. Is this possible? more importantly is this possible within a short timeline?

I have been working with some bounding box panelizing expressions and have not been able to stop the component from distorting. 

Any input would be much appreciated as I am a new comer to GH. 

Thanks much

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  • up

    Anton Bakerjian

    Is there a script that allows me to aggregate  3-4 equilateral triangles across a simple non-trimmed doubly curved UV surface? Attempting to make an architectural surface out of as few components as possible to save money. 

    This would be the same as a circle packing script but with triangles. 

    Any input would be appreciated. Thanks.

    9
  • up

    Jesus Galvez

    I saw that  Arie-Willem de Jongh did it with hexagons, though I have no idea how he did it. Take a look here. He started out from a paper and figured it out. 

    • up

      Dedackelzucht

      I changed just the start. Use the U and V slider to control the isotrim. The result of the isotrim must be nearly a sqaure to get usefull triangles.

      1