Hello all,
I am working with a large scale doubly curved surface that I want to panelize with a standard triangular component. When orienting the component to the surface, I do not want it to distort in an way. I want the component to remain the exact same so as to ease constructability. Is this possible? more importantly is this possible within a short timeline?
I have been working with some bounding box panelizing expressions and have not been able to stop the component from distorting.
Any input would be much appreciated as I am a new comer to GH.
Thanks much
Anton Bakerjian
Is there a script that allows me to aggregate 3-4 equilateral triangles across a simple non-trimmed doubly curved UV surface? Attempting to make an architectural surface out of as few components as possible to save money.
This would be the same as a circle packing script but with triangles.
Any input would be appreciated. Thanks.
Feb 26, 2013
Jesus Galvez
I saw that Arie-Willem de Jongh did it with hexagons, though I have no idea how he did it. Take a look here. He started out from a paper and figured it out.
Feb 26, 2013
Dedackelzucht
Feb 26, 2013