Exoskeleton lines to origin

Hello

I am having a problem with exoskeleton, constantly get lines to the origin (0,0,0) and no setting takes care of them.

If anyone knows of a workaround I would much appreciate it.

Mario

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    Mario A. Benavides

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      Jonny Blackmore

      Having the same origin (0,0,0) issue with Exoskeleton.

      Any one find a fix? 

      Cheers, 

      Jonny

      2
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        Daniel Piker

        Hi guys,

        We are aware of the issue, and have some ideas for a more robust approach, but simply haven't had the time recently.

        As general pointers, using 3 sided tubes causes more problems than with higher numbers. Very short segments, duplicate or overlapping input, and tight angles also cause problems.

        and I think it will always be problematic to apply it recursively as you have done - skeletonizing a wireframe, then skeletonizing the wireframe of the skeleton, and subdividing the result is going to result in meshes with tens of millions of vertices, which will probably push the limits of rhino/gh.

        3