take a look at these to Meshes in rendered Mode (with snow - since Christmas is coming up).
This is one Mesh and I would like to cull the inner "ribs" and only keep the outer faces.
So I was wondering, how to do that. Is there a standart Algorithm, I could apply to this kind of mesh. The Faces in this case consist of Quads - but I would like to also find a solution, that potentially also works for szenario in which the Quads are triangulated.