Hi everyone!
I'm new to the grasshopper scene. I wanted to morph a panel that I had designed onto a freeform surface. the box morph function makes the surface very angular when it divides the surface. I was wanting the panel to flow seamlessly along the silhouette of the freeform surface. Does anyone know how to achieve this result?
Any help will be very much appreciated! Thanks!
Chris Tietjen
Are you sure that you aren't just seeing the 'jaggedness' of the mesh?
Aug 31, 2012
Marios Tsiliakos
Seamlessly?? By the the time you decided to use box morph, thus to tessellate the surface there is no chance of achieving the initial smooth visual of a NURBS surface.
Suggestions:
1. more iterations = better resolution or smoothness
2. Create this component within GH, mesh the whole tessellation and then smooth with weaverbird.
Aug 31, 2012