Panelling with non square based components

Hi,
I' m trying to populate a surface with a component and I m using a box in my definition, but the problem is that it has a non square base...
I'm posting the definition, what i would like ( it 's a quick sketch in maya) and what i got in GH( geometry is not clear due to a change in the sliders, but i do now how to manage that, but, what i do not like here is that all the components are next to the others(due to the box method) loosing the rhythm of my maya modelling)
How can i do it????
Thanks!
m
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  • up

    marysol kraviez

    Thanks to both!!!
    Yeah, i had a version of a diagrid but i could' n t link it to my definition, i will definitely try with this others..and the brick one seems to be exactly what i wanted since it is how i built it in maya...
    i will try both tomorrow as soon as i can
    THANKS!
    • up

      marysol kraviez

      Oh, and just another question ,
      What about if i also wanted these non square components to intersect each other ? again, i' m posting 2 screenshots with what i did in maya and what i did with the same definition that i have posted before in GH. Giulio,I have seen your beautiful definition for chains but i don' t know how to "chain" my own components.
      thanks!!!
      m
      6
    • up

      marysol kraviez

      Thanks! Yeah..also.
      I will definitely try it.
      I' m trying at the moment the brick pattern and it works pretty well for the simple surfaces I ' m trying, so, i guess i will be able to apply it to my whole design .
      Thanks to all!!!
      m