I'm trying to figure out a way to morph a box into a cylinder over a interval with various step parameters to understand the logic and apply it to morphing more complex shapes. So then I can apply that system to a surface to study the intervals that are created between the two objects. Can anyone point me in the right direction or suggest a way about accomplishing this.
Hey Matt, I know it's a bit late now but anyway I was trying to deal something as you posted above. It's possible to transform a square to a circle. I still couldn't go further with 3D geometries but working on it. See the attached file
Matt
Feb 1, 2010
Mariana Schetini Basso
Ok, 3 years later...
Hi Matt, I was also trying to do this. I did this tutorial from Eat a Bug
http://eat-a-bug.blogspot.com.br/2009/02/blend-surfaces.html
And can anyone tell how get the blended geometry stopped intead of
tracking a line between the to solids??
Feb 1, 2013
Ertunç Hünkar
Hey Matt,
I know it's a bit late now but anyway I was trying to deal something as you posted above. It's possible to transform a square to a circle. I still couldn't go further with 3D geometries but working on it. See the attached file
Cheers,
Jan 30, 2016