hi guys,
I found a dodecahedron-definition on the internet, and now I have tried to map a hexgrid on it, but it look quite strange :-/
if I use my "map-definition" on a sphere, it works. I think the problems is, that the dodecahedron is not one surface, it contains more than one surface.
how can I handle this?
thanks
.mh
Marios Tsiliakos
Hi Michael,
take a look at this post.. it uses geodesic instead of hexgrid... if you have a "normal" distribution of points you can get an "almost" hexagonal tiling, which is not concentrated on specific points. just replace that part of the code in my def...
M.
Nov 1, 2011
Marios Tsiliakos
Hi,
Sorry but I have been busy at work. I used kangaroo and circle packing to get a more normal distribution of the cells. The cells have 6 vertices but they are not normal hexagons... I believe the answer lies somewhere there. you have to run a few tests..
Regards M.
Nov 2, 2011
Jon Mirtschin
It's a nice idea and expression. Here's my quick attempt at it with StructDrawRhino (probably a good idea to update to latest, as I fixed a tolerance issue with the polyhedra, http://www.geometrygym.com/downloads)
File attached.
Cheers,
Jon
Nov 4, 2011