Random line generation around 3d shape

Hello

I am new to grasshopper, I just wanted to see if it is the program for me!? I use rhino and t-splines. What I am trying to do is create is random path generation around a complex 3d shape. A bit like the geodesic and short path route around the shape. I am trying to create a sculpture by wrapping it in strips of carbon , needs to random!

I think I might be abit out of my depth.....any help would be great

 

angus

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    Danny Boyes

    Hi Angus,

     

    Do you mean like Peter Donders' bench in this photo? http://www.grasshopper3d.com/photo/albums/benchstonehighres-1

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      angus Blair

      Hi DannyNice to meet you last week.Yes I do, not sure if it would be filament wound though or just use prepreg and vacuum it down! Basically that is the look though, I am looking to create a sculptural permanent sunshade in this way?
      CheersAngus
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      Eric Mims

      I tried taking the BRep and adding a Divide Surface component.  Then feed the UV into a Jitter component and then into a Curve on Surface.  You can refine it a bit by using Shift List after the initial Divide Surface uv to get rid of some points.  On a quick trial it worked well, though occasionally the line would jump off the part.  This could be remedied by changing the jitter amount or adding/subtracting points.
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