Pachyderm is a plugin largely used by Designers and Scientists alike to simulate acoustics in buildings, rooms, cities, and other settings.
Hi,
I am intrigued by Pachyderm. Thanks for creating and sharing it.
Oddly, I am experimenting with not a room but a portable semi-transmission-line speaker enclosure. I want to see what's going on in it.
The Pachyderm case is pretty much a boilerplate tutorial thing, largely copied from Gediminas Kirdeikis's excellent videos.
: https://www.youtube.com/watch?v=t9t5jnw6XTk
I made truncated copy of the speaker cone, and divided it, evaluating the surface and creating vectors and normals to run the simulation. The surface is offset the speaker cone so that there's nothing co-planar.
It does solve, but it works with only about 100 sound sources. I wish I could see the wavefront a little better. Increasing the bounces makes it go wrong, as well, with the following error.
"1. Solution exception:Index was outside the bounds of the array."
Also, I tried adjusting the voxel grid depth. Set to on zero, it doesn't run. Other values don't seem to help the problem.
Is there is anything I could set to get more rays or bounces without throwing an exception?
I've added blurry Cloud objects, and set the gradient transparency, but what other kind of visualization should I be doing for the most fun--err, um most helpful data assessment for further consideration?
Thank you.
--BrendaEM
Brenda EM
Thank you for the reply, I will experiment with different pachyderm modes.
Though, I apparently also am not allowed very many sound sources. What I hoped to do, was offset the cone from the speaker cone, and use that subdivided reference object for creating equally distributed normals.
Respectfully, I feel that the tutorial's creator was trying to help people.
Nov 19, 2022
Michael Dubby
Jul 1
Michael Dubby
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