New Mighty Kangaroo: Collision between Brep and points problem

Hi all,

 

I am currently working with the new kangaroo and I can't manage to make the collision module to work: I am trying to use the same logic as for balls collision with springs, but kangaroo turns to red... and it drives me crazy...

I saw on the new manual that this point will be treated later, but well, if it is possible to have a little clue before the new version, it would be wonderful :) 

 

Thanks,

TS.

 

File:

collisionproblem.ghx

  • up

    taz

    You just want stuff to bounce around in a box?  Try this!

    5
  • up

    Daniel Piker

    Hi Thibal,

    You are doing everything right, the only problem is that the inputs to Force objects are coming in on different paths and are not flattened. To fix it just switch on flatten for this input.
    We are going to make it so that any paths here get automatically flattened in the next version, as I know this is unclear, especially when there no obvious data trees going in.
    5
  • up

    O. Trebor Pantocrator

    Hey Guys.

     

     

    I was trying to make some spheres to bounce. Actually, i was using your examples (Thanks by the way ;) ) But it doesnt works with me. I'm using the last kangaroo. 

     

     

    If you can help me i'll be eternaly grateful with all of you and i will absolve your souls from every sin.

     

    1