I'm actually trying achieve what your problem caused. But my skills in C++ are quite poor so I'm wondering if you wouldn't mind sharing you code or helping me a bit? What i'm seeking is a module which takes the trimmed surfaces and remaps them to untrimmed.
hi jes, so the best is to use the brep input and use the faces like you are using surfaces
List<Brep> my_breps = new List<Brep>(); my_breps.Add(brep_in); my_breps[the index of the list].Faces[always zero if it is a single surface]......... do what ever you want to do
A = my_breps[0].Faces[0].DuplicateFace(true);
by using the brep objects you can do more freaky things with it for example if you join the surfaces you can find out the relationships of the surfaces
Giulio Piacentino
use List<Brep>. RhinoCommon Surfaces are full surfaces in reality.
Breps should be able to contain the information that you need.
Hope it helps,
- Giulio
______________
giulio@mnceel.com
McNeel Europe, Barcelona
Nov 26, 2010
Oliver Sjöberg
Hello Jes.
I'm actually trying achieve what your problem caused. But my skills in C++ are quite poor so I'm wondering if you wouldn't mind sharing you code or helping me a bit? What i'm seeking is a module which takes the trimmed surfaces and remaps them to untrimmed.
//Oliver
Oct 18, 2011
michael sprinzl
hi jes, so the best is to use the brep input and use the faces like you are using surfaces
List<Brep> my_breps = new List<Brep>();
my_breps.Add(brep_in);
my_breps[the index of the list].Faces[always zero if it is a single surface]......... do what ever you want to do
A = my_breps[0].Faces[0].DuplicateFace(true);
by using the brep objects you can do more freaky things with it for example if you join the surfaces you can find out the relationships of the surfaces
Oct 20, 2011