Equilateral Trianlular Paneling for Shell

Hi, i'm an italian student of Architecture.

I have to design the outer-shell of a conference room that is hovering above the ground.

Starting with the sections i got a loft that i tried to model using Paneling Tools and Lunch Box, but in both of cases I got ugly panels which are each different from the other. (see attached pics)

I know that's impossible to cover the surface with equal triangles, but I want to make them at least similar. 

My aim is to make a structure like the blob of Eindhowen or the Salvador Dalì's museum in Florida. (pics)

I read a lot of topic on this question but I have not found a sufficient explanation or solution in those.

I found only a picture of the result I want, without tutorial (pics)

Can someone help me?

Can someone definitively resolve this issue by publishing an algorithm or advising a plug in??

 thanks!!

  • up

    Nik Willmore

    MeshMachine from the Kangaroo physics Grasshopper plug-in will do dynamic curvature adaptive triangular remeshing from *any* type of input mesh, making and breaking connections to the same end result. You also need to install Weaverbird to access Plankton Mesh in order to convert the output to a normal mesh. Normally you would attach a timer to pace through MeshMachine iterations, but Kangaroo also has a Sequence component to do it all at once, and also MeshMachine can do everything internally in one step using its iterations input variable.

    I've also assigned a ground outline curve to lock the edge in place with the original, which creates single ground web artifacts you can manually delete. My input is NURBS, since that gives a more uniform result than first converting to a mesh, for MeshMachine.

    http://www.food4rhino.com/project/kangaroo?ufh

    http://www.grasshopper3d.com/group/plankton

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