Hi, i'm an italian student of Architecture.
I have to design the outer-shell of a conference room that is hovering above the ground.
Starting with the sections i got a loft that i tried to model using Paneling Tools and Lunch Box, but in both of cases I got ugly panels which are each different from the other. (see attached pics)
I know that's impossible to cover the surface with equal triangles, but I want to make them at least similar.
My aim is to make a structure like the blob of Eindhowen or the Salvador Dalì's museum in Florida. (pics)
I read a lot of topic on this question but I have not found a sufficient explanation or solution in those.
I found only a picture of the result I want, without tutorial (pics)
Can someone help me?
Can someone definitively resolve this issue by publishing an algorithm or advising a plug in??
thanks!!
Nik Willmore
MeshMachine from the Kangaroo physics Grasshopper plug-in will do dynamic curvature adaptive triangular remeshing from *any* type of input mesh, making and breaking connections to the same end result. You also need to install Weaverbird to access Plankton Mesh in order to convert the output to a normal mesh. Normally you would attach a timer to pace through MeshMachine iterations, but Kangaroo also has a Sequence component to do it all at once, and also MeshMachine can do everything internally in one step using its iterations input variable.
I've also assigned a ground outline curve to lock the edge in place with the original, which creates single ground web artifacts you can manually delete. My input is NURBS, since that gives a more uniform result than first converting to a mesh, for MeshMachine.
http://www.food4rhino.com/project/kangaroo?ufh
http://www.grasshopper3d.com/group/plankton
Jun 12, 2015