Wrapping/winding around mesh

Here is a small script for wrapping/winding a polyline/filament around a mesh. This script is derived from Daniel González Abalde script "http://www.grasshopper3d.com/forum/topics/searching-for-code-to-ge..., it add an angular variation in direction of polyline.

Above to pattern generated on Stanford Bunny.

A "sin" winding on an ellipse, in fact angle equation is "CoeffA*(sin(i)*0.5+0.5)^CoeffB"

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    Daniel González Abalde

    I had not thought about the implementation of mathematical formulas in this.
    Great, a new toy to learn. Thanks!

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      Jon Bossuyt

      Thanks for sharing!

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        Vinay

        Thank you very much for sharing.

        But can you please tell me where exactly to add expression "CoeffA*(sin(i)*0.5+0.5)^CoeffB" . I tried adding but its not working. Thanks in advance.

        Regards,

        Vinay

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