Hi all.
I've come across multiple posts in wich there are problems with offsets directions with multiple closed curves
I've put together two little clusters that solve this problem, based on the tips other users gave.
Basically it does the offset twice, than takes the smaller ( or bigger) curve.
I wanted to share this, hopefully you'll find it useful!
Leonardo Ali
Hi Federico,
Thanks for the post, my issue is with meshes. My geometry is particularly organic therefore making is not easy to offset the mesh in any other way than to join all the geometry together in the script and to offset it or as you suggested, weaverbird thicken.
The geometry is created using twisted boxes (box morphing) and each 'pod' is built up of 4 twisted boxes connected together. Each twisted box morphs a quarter of the geometry (I found this was the best way to achieve what I needed and the associated points give me greater control).
So when I come to offset them some quarters go in one direction and some go in the other. Do you know perhaps why this is and how I can solve it?
Just for added information: I have created all the quarters in exactly the same manner, including the sequence of which points I select to morph into a twisted box. It was after this point I gave up and started looking for help!
Thanks for you help!
Best regards
Leo
Mar 17, 2017
Gilang Arenza
Oh great, thanks Federico!
Mar 21, 2017
SERGEY KUZNETSOV
thanks, but unfortunately, it does not "always" work correctly (((
Jul 16, 2017