Hi,
mathematically speaking, I don't know how to find a cross product between multiple lines (more than 2).
I tried using a geometric approach to go ahead:
given some triangular surfaces, i find the intersection line (blue crvs) between a sphere based in the common vertex of these triangles and the triangles itselves.
Once i have this surface I try to get the centre and connect it to the initial common vertex (violet crvs).
This line represents the most barycentrical line of this geometry.
The problems are:
1) Too heavy to calculate for hundreds of vertex, as I need to work with surfaces
2) The centre is not so precise, because of the optimisation that GH does in these super freeform surfaces.
How to get the centre using only the edges?
Thank you!
Danny Boyes
There is a component for this in the Vectors Tab
Jan 6, 2015
User
Thank you Peter,
I tried your def, but it looks it panelises a given surface. Actually I already have precise surfaces (triangular) and they form many "umbrellas". correct me if I'm wrong and... thank you again!
Jan 8, 2015