Mesh Relaxation component


Mesh Relaxation _relaxed mesh
Mesh Relaxation _input mesh

My first release of a Grasshopper component.

A mesh relaxation component based on a force density algorithm. The component used a mesh, rather than a brep, determines it's naked (lose) edges and relaxes the mesh nodes.

All of this woudnt be possible without the inspiration and some components from:

- Jon Mirtschin : http://geometrygym.blogspot.com / http://ssi.wikidot.com/

- Ursula Frick & Thomas Grabner: http://utos.blogspot.com

- Giulio Piacentino : http://www.giuliopiacentino.comand it's Weaverbird component:

http://www.giuliopiacentino.com/weaverbird/#more-1218.
Some of the examples and scripts i have included in the package use Giulio Piacentino's Weaverbird and uto's mesh tools. please be sure to have them installed for the script to properly work.

Before downloading the package please be advised that is protected by a licence. By downloading you agree to this licence, so please click the link and agree to it:

Creative Commons: Attribution-NonCommercial-ShareAlike 3.0 Romania | http://creativecommons.org/licenses/by-nc-sa/3.0/ro/deed.en_GB

And the package can be downloaded here.

Already at version 1.01 - be sure to redownload it if you only have one component.
- split into 3 components :
- new component Mesh_Topology - builds the mesh topology
- new component Naked_Vetices - boolean list of naked vertices
- revised component Mesh_Relaxation - relaxes the mesh, takes input in : vertices, topology, anchor point and iterations

Have fun, and please contact me for any comments and suggestions.

GH_Mesh Relaxation component
Load Previous Comments
  • Ionut Anton

    Seems that i didnt update the link to the new file here in the post.

    now it's fixed, try and download again the package. should be the new file with icons.

    best of luck.

  • pyrit

    that fixed it - ty :-)

  • Wendong Wang

    hi, Ionut, I am very interested in the function you developed. But the file in your package does not seem to work in GH0.9. Could you please check? Thanks a lot!