Basically just me noodling around trying to learn how to make c# libs talk to GH (thanks to Dave R for the 5 mins tute some months back!!!). This is a simple implementation of a marching cube algorithm I had previously developed for Processing (Java coded in Eclipse). I have also recently ported this to python in Rhino5 to avoid GH, but I am still to implement OpenGL pipeline for comparable redraw performance (& sliders goodness!!!). GH struggles a little with voxels resolutions over 60*60*60 (compared with previous Processing -- and on a super old laptop!) but it is surprisingly OK thanks to the OpenGL drawing in rhino i guess - although i am yet to really throw a lot of input points at the system. I am sure it would benefit from some oct-tree spatial partitioning or other when these numbers get big. there is always another job...
If anyone is interested, marching cube look-up tables sourced from the treasure trove that is: see http://paulbourke.net/geometry/polygonise/).
David Reeves
Aug 18, 2011
max
Aug 18, 2011