Just finished this project sending GH meshes through UDP to Unity3d and creating augmented reality using Vuforia. Please leave a comment if you also find this inspiring ;)
Hi Yuxiang! Great work. I am attempting something similar with using senors to read an object that its translated into grasshopper, but have been stuck due to my skills. With the procedural grid script in Unity how were you able to have it read the grasshopper meshes vertices and triangles, etc.? Would you be open to sharing that script?
Miguel Esteban
Aug 11, 2017
Andrew Schiffer
Super cool project. This will be the future of Board Games. Pokemon meets Monopoly, could be a million dollar idea. Thanks for sharing!
Aug 25, 2017
Samantha
Hi Yuxiang! Great work. I am attempting something similar with using senors to read an object that its translated into grasshopper, but have been stuck due to my skills. With the procedural grid script in Unity how were you able to have it read the grasshopper meshes vertices and triangles, etc.? Would you be open to sharing that script?
Sep 13, 2017
Yuxiang Zhang
@Samantha
Thanks for the comment :)
I first parse the mesh data in GH and send them in a single string from GH to Unity,
and then recompose the mesh using the data into a mesh in Unity.
I can send you a screen shot of the gh file through email and maybe you'll find it helpful.
Sep 17, 2017
Yuxiang Zhang
@Andrew Schiffer @Miguel Esteban
Thanks ;)
Sep 17, 2017