Rhino Rendering Goes Wrong

Hey,

I know this is a website dedicated to Grasshopper, but since Grasshopper and Rhino are so closely tied, I thought of posting for help with Rhino here.

Alright, I have a site model of an area, and I am trying to render it very simple and basic, namely all the geometry being greyish-white and some light projected to create shade.

Well, one element (the building on site) is indeed being rendered as greyish-white with shading, while the topography comes out as black.

I don't understand why the topography comes out as total black. I even tried adding light to the scenery, but it wouldn't make any difference.

Please, se image for a clearer image of my problem.

Thank you

Marios

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  • Stuart Fingerhut

    are you using vray?

    you can make a material double sided in Vray.

    or maybe just flip the normal on the surface which is black (as stated below)

  • Marios

    Stu,

    No, I am using Rhino renderer.

    As for the normal, I think I'll just flip it and see if that solves the problem :)

  • Marios

    Andrea de Angeli,

    The problem wasn't in the Normal surface, but in the Material Properties of the geometry. What I did was selecting the topography > Properties > [pull-down menu] Material > Assign by > Layer.

    Before I had assigned the Material by Layer, it was set to Basic, and that's what caused the topography to come out black when rendered.

     

    Marios