Hey,
I know this is a website dedicated to Grasshopper, but since Grasshopper and Rhino are so closely tied, I thought of posting for help with Rhino here.
Alright, I have a site model of an area, and I am trying to render it very simple and basic, namely all the geometry being greyish-white and some light projected to create shade.
Well, one element (the building on site) is indeed being rendered as greyish-white with shading, while the topography comes out as black.
I don't understand why the topography comes out as total black. I even tried adding light to the scenery, but it wouldn't make any difference.
Please, se image for a clearer image of my problem.
Thank you
Marios
Stuart Fingerhut
are you using vray?
you can make a material double sided in Vray.
or maybe just flip the normal on the surface which is black (as stated below)
Dec 13, 2010
Marios
Stu,
No, I am using Rhino renderer.
As for the normal, I think I'll just flip it and see if that solves the problem :)
Dec 13, 2010
Marios
Andrea de Angeli,
The problem wasn't in the Normal surface, but in the Material Properties of the geometry. What I did was selecting the topography > Properties > [pull-down menu] Material > Assign by > Layer.
Before I had assigned the Material by Layer, it was set to Basic, and that's what caused the topography to come out black when rendered.
Marios
Dec 13, 2010