Deform a mesh manually from Rhino

Simple script to deform manually (from Rhino) the points of a mesh, using its vertices, edges or faces.


I've done this script in an afternoon (just for play) to change the mesh points manually from Rhino. It is useful to make small modifications of a mesh quickly, really not useful for modeling from a primitive (because does not have functions to subdivide edges or faces, collapse vertex, selection tools, etc.). But I share it because it is very simple and may be useful for someone.

I hope you like it.

DeformMeshManually.gh

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  • Christian Schmidts

    nice work. options like these should definitively go to rhino6/gh2.

  • Aleksandar Dimitrov

    Thank you! Very generous to share it.

    Best

  • giusseppe

    Hi, I have recently found your great components and keep coming across the same problem with the vb scripts error..... {0;0}
    0. Error (BC30451): 'vbCrLf' is not declared. It may be inaccessible due to its protection level. (line 91)
    I am working in Rhino 7 and * (Mac)

    Is there something that I can correct in the scripts to get them to work please ?

    Giusseppe