This will be incorporated into future releases of Kangaroo, but because it is so much fun to play with (not to mention useful!), I was excited to share this as a standalone component right now.
This is a tool for remeshing, as I first wrote about and demonstrated here.
However, since those first videos over a year ago, this has been improved upon and developed a lot.
One of the most significant changes under the hood is that it now uses the custom half-edge mesh class Plankton developed as an open-source collaboration by myself and Will Pearson (to whom I owe great thanks for all his fantastic work on this). Big thanks also to Giulio Piacentino for sharing his great work on Turtle, and to Dave Stasiuk, Mathias Gmachl, Harri Lewis, Jonathan Rabagliati and Richard Maddock for helpful mesh discussions.
High quality triangular meshes have many applications, including physical simulation and analysis.
Since I shared some examples of remeshing scripts here, I have also added a few more features in response to discussions and requests:
Feature preservation
This allows the user to set curves and points to be preserved during the remeshing. These can be boundaries or internal curves, and can be useful for keeping sharp creases, or separate regions. (One of the major applications of this tool is creating high quality meshes for input into analysis programs.)
These features can now even be moved while the remeshing is running, and the mesh will stay attached.
Curvature Adaptivity
When a mesh contains features with tighter curvature, smaller edge lengths are needed to faithfully represent the geometry. However, applying these reduced mesh lengths across the whole surface, even in flat areas where they are not needed can be impractical, and slow everything down. A solution is to refine the mesh according to local curvature.
'Fertility' model from AIM shape repository, remeshed with curvature adaptivity. Here the edge flipping option is also set to valence based, which causes the mesh to become anisotropic in the direction of curvature.
Minimal surfaces
Relaxation based purely on 1d elements will not give accurate minimal surfaces, we need to use proper 2d elements.
However, when relaxing meshes to produce minimal surfaces, generating a high quality initial mesh can be problematic and tedious. Uneven meshing can cause the relaxation to fail or give incorrect results, especially when the relaxed geometry changes significantly from the input, causing the triangle quality to degrade even further.
By continuously updating the connectivity of the mesh to maintain even sized and nearly equilateral triangles, even very large changes to the boundaries become possible, and the surface still minimizes mean curvature.
This allows exploration of sculptural forms in a more dynamic and flexible way than I think has ever been possible before (seriously - try it out, I think you'll enjoy it).
Surfaces may 'pop' if the boundaries are moved suddenly or too far apart - as sometimes no minimal surface solution exists with the given boundary conditions.
Any plugin claiming to produce minimal surfaces which lets you move the end rings of a catenoid arbitrarily far apart and still gives a tubular solution is lying! The only proper behaviour in this case is to collapse into 2 flat disks. (As it is currently, the disks will remain connected by an infinitely thin strand, as I have not yet implemented anything to allow genus change, but maybe in the future.)
Here is the component and a basic example file. Feel free to ask any questions about its use, report bugs, or request changes or additions. This is still a work in progress.
To install, unzip and place the dll and 2 gha files in your Grasshopper libraries folder (replacing any previous versions of these you may have installed - these are more recent than other releases). Make sure they are all unblocked, and restart Rhino.
machinehistories
Nov 17, 2015
Nicolai Bauchrowitz
Hello Daniel,
its been a while since this post has been commented the last time, and since you have included MeshMachine in Kangaroo by now, I wonder if you could maybe update the example file in the first post- GH cant load the old meshmachine component...
Dec 9, 2015
Toby Plunkett
Downloading the above files I'm getting this error coming up?
Object: Cytoskeleton (level 1)
{
Exception has been thrown by the target of an invocation.
TargetInvocationException
}
Object: Cytoskeleton (level 2)
{
Could not load file or assembly 'PlanktonGh, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
FileNotFoundException
}
Object: MeshMachineComponent3 (level 1)
{
Exception has been thrown by the target of an invocation.
TargetInvocationException
}
Object: MeshMachineComponent3 (level 2)
{
Could not load file or assembly 'Plankton, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
FileNotFoundException
}
Object: MeshMachineComponent (level 1)
{
Exception has been thrown by the target of an invocation.
TargetInvocationException
}
Object: MeshMachineComponent (level 2)
{
Could not load file or assembly 'Plankton, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
FileNotFoundException
}
However when downloading the new Plankton files no errors appear apart from in the script Mesh Machine can't find Plankton Version 3.03? - Any advice how to solve this?
Feb 28, 2016