algorithmic modeling for Rhino
Hi all,I'm learning how to use Pachyderm.I create a testing model with Source as Women Whispered.I use Plywood wall material in Library.But the Sound Pressure Level seems too high. I don't know what…Continue
Started by Thai Le. Last reply by Thai Le Apr 26.
Has anyone been able to get Pachyderm to run with Hops?We are having some troubles and it seems like Hops can speed up the heaviest part of our script.See also…Continue
Started by Kevin Hinz. Last reply by Arthur van der Harten Apr 24.
Hey all - I'm having trouble getting the False Colour Mesh Mapping component to work in GH. I have created the false color in the rhino workspace through the Pachyderm plugin, but not in GH.My GH…Continue
Started by Hugh Soward. Last reply by Arthur van der Harten Apr 24.
Hi all,After I pressed Create Smart Material, the window go like this. Material selection area has disappeared and there is no way to change the Material for this layer again. Please help.…Continue
Started by Thai Le. Last reply by Arthur van der Harten Apr 24.
Comment
Furthermore, I would like some insights into how convergence works in Pachyderm. I'm familiarized with the concept of convergence from CFD simulations but it seems to work differently in Pachyderm. Besides that, what we can do to correct a model that doesn't seem to converge when put through "Detailed Convergence". Thank you!
Hi Arthur, hope everything is fine.
I was wondering if you could explain how we should use the "Variegation (characteristic dimension)" slider. I searched online but didn't manage to find anything about this specific term in articles about the use of scattering coefficients in simulations. Thanks in advance. Cheers!
Hi all, hope you are well.
I'm new to using Pachyderm and could use some assistance—when using the Particle Animation part of the Rhino plugin, the simulated particles don't appear to use the selected color scale—instead taking on the color of the currently selected layer. This only happens in the screen captures saved by using the Animate button; the particles are colored correctly in the viewport when using the Preview button.
Advice? I'm running Rhino 6 Windows.
Hi Jimmy,
Good of you to notice, and scrutinize the results. The version you are using doesn't accomodate noise barriers very well. What it needs is an acoustic screen calculation. I've been working on one, but it's not quite ready yet. However, email me if you'd like to play with it anyhow.
Info@orase.org
Arthur
Hi all!
I am quite new to pachyderm, and hope that you could help me out with my thesis project. I am trying to set up a relatively simple simulation for a road side noise barrier.
I am using 'visualising pachyderm rays', and converting them into cloud particles later. I use a point to generate vertors from (vector star).
If I do not create a closed off Room, only the rays that actually hit something (the floor or the barrier) will be shown. Not the rays that move towards the sky.
If I create a closed box, I get closer to what I want. But the rays will bounce down from the 'sky'.
I have tried to make the irrelevant room surfaces (sides and upper surface) 'terminating surfaces' in the PachVisRays, but this did not change anything. I assumed this would terminate any ray that hits this surface...
I'd love to hear from you! Cheers!
Hi All, I'm trying to follow a youtube tutorial about acoustic simulation using Grasshopper and pachyderm ( this one https://www.youtube.com/watch?v=t9t5jnw6XTk&t=17s ). As you can see at 25:00 of the tutorials every particle disappears, mine stay stuck on the last wall they hit.. If one of you guys has any advice about that I thank you in advance.
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
© 2022 Created by Scott Davidson.
Powered by
You need to be a member of Pachyderm Acoustic to add comments!