algorithmic modeling for Rhino



Rhino to Unity with a suite of tools. In development - Current stage, exporting from and listening on unity. Idea - Editor script on unity expecting assets written by rhino plugin, properties written to a settings file parsed by editor script and attributed to unity objects.

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Latest Activity: Jun 30

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Comment by Alex Clark on June 30, 2024 at 9:21am

Leland Jobson, hi!! Can you please tell me how you uploaded the video to this forum? I'm having trouble embedding it for some reason. I already tried convert M4V files online for free but it doesn't help me on this site.
Maybe you can help me?

Comment by konrad k sobon on September 19, 2016 at 5:58pm

Here's a few UI additions to Export functionality in Rhino:

Comment by konrad k sobon on September 19, 2016 at 5:57pm

Here's a small Unify UI sample on Unity side: its being automatically generated from camera information in Rhino (the teleport dropdowns :-) )

Comment by Leland Jobson on May 17, 2016 at 10:44am

This video shows the vanilla Unify interface & functionality after exporting a model from Rhino via the plugin.

Comment by konrad k sobon on May 5, 2016 at 4:35pm

Here's some simple unify preview for the import - export functionality. still WIP. 

Comment by Leland Jobson on March 10, 2016 at 8:54am

WIP. This demo shows Unity's Enlighten GI quickly generate shadows in game view. The Time to Sun path widget shown is translated from a script written by David Mans. (

Comment by Leland Jobson on March 8, 2016 at 5:53pm

Added git -

So far so good. Learning C# a bunch along the way.


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