algorithmic modeling for Rhino
Is it possible to create a paneling which is not based on a UV-grid, rather something like a triangle-based grid?
So I have this surface (actually a mesh) which has 3 "edges", so it is not possible to define UV directions. I'd like to subdivide it to triangles, and modify the paneling parametrically.
Any ideas how to start?
If you don't have a surface domain to work with, you can try creating a paneling grid through curve intersections. Or, use Weaverbird to easily locate mesh vertices as a grid. Paneling tools will want quads though (as far as I know). You could sort the mesh vertices into rows and columns.
Thank you for the answer. Weaverbird seems to be great to subdivide a rough flattened topology to a certain number of triangles, but how do I wrap this tessellated topology to a certain surface?
As John mentioned, PanelingTools will need some base geometry, surface or curves, to build the quadratic grid. You can design your grid to subdivide to triangles, but the base is quadratic. If you post your geometry, maybe we will be able to better help.
Thank you for the answer.
For example I have this kind of geometry, and I'd like to panel it with triangles, and I'd like to make it parametrically to be able to control the number of the triangles. The quadratic grid does not seem to have a nice result. If I start with triangular topologies, and subdivide them, they will have a nicer, and more logical result (attached picture).
Any ideas how to tessellate a surface like this?
Any suggestions are appreciated!