algorithmic modeling for Rhino
Hi!This is very interesting, but I have some questions about the applicability / limitations of your software. What it can and what it can not do. I am an architect, used to formfinding but am not…Continue
Started by Ludvig Haav. Last reply by Tomas Green Nov 13.
Hi all,I'm currently working on calculating reverberation time using Pachyderm Acoustics.I have a reverberation chamber close to me, and I have an environment where I can check the actual…Continue
Started by FUYU. Last reply by FUYU Jun 25.
Hi, I loaded Pachyderm into Rino 7 and tried a simple model in a box and it immediately crashed Rhino. I cycled through that a few times with the same result. I off loaded Rhino 7 and re-loaded…Continue
Started by Kenneth W. Martin. Last reply by Arthur van der Harten May 28.
Hi Arthur, First of all, thanks for your previous answers,I was wondering if there was a way to calculate the Mapping Method and see the result directly in Grasshopper? I thought that there was maybe…Continue
Started by Sandrine Heroux. Last reply by Avraham Cohen May 27.
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Hi all, hope you are well.
I'm new to using Pachyderm and could use some assistance—when using the Particle Animation part of the Rhino plugin, the simulated particles don't appear to use the selected color scale—instead taking on the color of the currently selected layer. This only happens in the screen captures saved by using the Animate button; the particles are colored correctly in the viewport when using the Preview button.
Advice? I'm running Rhino 6 Windows.
Hi Jimmy,
Good of you to notice, and scrutinize the results. The version you are using doesn't accomodate noise barriers very well. What it needs is an acoustic screen calculation. I've been working on one, but it's not quite ready yet. However, email me if you'd like to play with it anyhow.
Info@orase.org
Arthur
Hi all!
I am quite new to pachyderm, and hope that you could help me out with my thesis project. I am trying to set up a relatively simple simulation for a road side noise barrier.
I am using 'visualising pachyderm rays', and converting them into cloud particles later. I use a point to generate vertors from (vector star).
If I do not create a closed off Room, only the rays that actually hit something (the floor or the barrier) will be shown. Not the rays that move towards the sky.
If I create a closed box, I get closer to what I want. But the rays will bounce down from the 'sky'.
I have tried to make the irrelevant room surfaces (sides and upper surface) 'terminating surfaces' in the PachVisRays, but this did not change anything. I assumed this would terminate any ray that hits this surface...
I'd love to hear from you! Cheers!
Hi All, I'm trying to follow a youtube tutorial about acoustic simulation using Grasshopper and pachyderm ( this one https://www.youtube.com/watch?v=t9t5jnw6XTk&t=17s ). As you can see at 25:00 of the tutorials every particle disappears, mine stay stuck on the last wall they hit.. If one of you guys has any advice about that I thank you in advance.
Hi Harsh,
I think it depends on what you are doing. There are some systems that calculate the absorption coefficient of some commonly used systems in the absorption designer, such as a grid of perforations.
If you need something more bespoke than that, Pachyderm may not be the right tool at this time.
Arthur
Hello,
Is it possible to simulate and study resonance based phenomena such as Helmholtz resonator or Passive Destructive Interference in Pachyderm; and get the Absorption Coefficient across the frequency band?
Hello,
I am trying to do some mapping calculations, but every time I start a calculatoin (Settings: Specific Ray Count, default settings), receiver displacement: Audience) Rhino crushes.
I've tried this in Rhino 6 and Rhino 7, but it keeps crushing. Is there something I am missing? Thanks for your help!
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