algorithmic modeling for Rhino
Some of those things can be done in grasshopper, if you're clever. I never added a way to directly make maps from grasshopper, but if you set your receiver locations to correspond with the vertices of a mesh, and then assign a color swatch to each vertex in grasshopper, you can achieve the same thing.
If you wanted a customized output, you would do that or modify the source code... otherwise, I would ask why you would want to, when there is a perfectly good way of doing it in the rhino version.
Well, I was asking because, while things like ray tracing and analysis can be done in Grasshopper, there are other features from the Rhino version like mapping, particle animation, and auralization that I would like to do in Grasshopper. The reason is that I am trying to let the user make a parametric change/tweak to Grasshopper geometry and see the effects with those features. Is the solution to just repeatedly bake the Grasshopper geometry into Rhino and run those features every time that way?