Grasshopper

algorithmic modeling for Rhino

Information

EleFront

EleFront is an add-on that allows the user to bake geometry, annotations and blocks with user defined attributes and or Rhino attributes. Rhino objects can be referenced and filtered dynamically, to be used in Grasshopper.

Full description and download from:

http://www.food4rhino.com/app/elefront

The discussion group below is the best place for asking questions and discussing the usage of the add-on.

Website: http://www.elefront.info/
Members: 72
Latest Activity: Mar 11

Discussion Forum

Get Rhino Attributes - more data types (material!)

Daily I use both Elefront and Human plugin, but the way they treat geometry (for example blocks) is different and often they don't work together. What is lacking in Elefront is the number of types of…Continue

Started by Jakub Czajczynski Nov 29, 2018.

Double bake with user attributes 1 Reply

Hi.I'm trying to produce controllers for geometry (triangle polyline) with an ID (pasted in user attributes).If there are already some controllers in the model, i define them via Dynamic pipeline…Continue

Started by Stas Dervoedov. Last reply by Alan Tai Nov 26, 2018.

Export objects component performance 1 Reply

I run into some performance limitations in Export Objects component. I would like to use it to automate my exports from rhino to UE4 or to Archicad. I'm trying to export 3dm files but performance is…Continue

Started by Jakub Czajczynski. Last reply by Alan Tai Nov 26, 2018.

Recompute components 4 Replies

HiIs there a way when using either the User or Rhino attributes to recompute automatically? I'm using Human UI and elefront together and I need to be able to modify elements and then for it to…Continue

Started by Paul Wintour. Last reply by Paul Wintour Jul 20, 2018.

Comment Wall

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Comment by Jun Wang on October 6, 2017 at 1:06pm

Thank you so much for this plugin, really a game changer!

Quick question: is there a way to turn on automatic update on all reference components (reference by type, reference by block names, etc.), or give them a bool input that I can trace to a single button to control together? I haven't really look extensive into this, but if I start using the plugin to automatically updating 15 different facade panel variations as different blocks based on one base block, it would kinda defeat the purpose if I have to hit update 15 times? Please correct me if I'm wrong or if there is a feature I'm not noticing.

thnx again

Comment by Voronich Vladimir on September 22, 2017 at 7:51am

Hi Ramon, thanks for the add-on! But i found little bug. In component "Define Text" don't work justification.

Comment by Martin Siegrist on September 11, 2017 at 4:38am

Hi Ramon, how do you change existing rhino layer names?

I'm exporting a lot of 3D PDF and recently DXF to have the benefit of full layer names when exporting to sketchup. The issue is that rhino does not export full layer names to either 3D PDF, sketchup and iRhino. Exporting a DXF first creates the full layer names.

This is an ok solution but it results in ugly layer names with $ characters inserted in between layer and sub-layer names.

I want to replace those $ characters.

Editing the layer names in Grasshopper is easy but when I bake them, rhino creates new layers instead of editing the existing ones. Probably logic since it doesn't know which ones it has to edit.

Thanks for your plugin and I hope you have a solution

Comment by Ramon van der Heijden on April 6, 2017 at 8:40pm

Hi All,

I have just released an update to the add-on on Food4Rhino. Some bugs were fixed.


  • Added "Activate all bake components" button
  • Description component migrated to "AutoGraph" and will only be available in Elefront as legacy
  • When you create a cycle in description components, GH wil no longer crash
  • Materials are now assigned to layers and objects properly
  • A known bug with valuelist components and layer components is fixed 
  • A bug in the "Duplicate Data Match" component is fixed
  • A bug in the "Graft Parallel" component is fixed
Comment by retroagent on March 19, 2017 at 11:56pm

Hi Ramon, Thanks again for the add-on.  I've been using the export objects component especially, which I've had the best success exporting multiple geometries to a single file and including textures.  One issue I've come across is that with the extension set to .obj, the rhino command line still spits out "Choose meshing option ( DetailedOptions  PolygonDensity=50 ):" which requires a manual selection.  Issuing a -_Export manually first and re-running the script has no change.  I'm curious what syntax is required to force the export scheme of the component? Have not tested with other filetypes.

Comment by Ramon van der Heijden on December 14, 2016 at 3:11am

I have prepared a working sample file that demonstrates some of the functionalities. It is really just a drop on a hot plate, but it should give an idea of the different scenarios the tool can be used for.

01-Example_Blocks.gh

Comment by Ramon van der Heijden on December 13, 2016 at 9:16pm

A new updated version with FULL functionality has been released today. There are quite a few exciting new features, as well as some beloved old ones, such as block creation and instantiation.

Feel free to check it out on Food4Rhino

 

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